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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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Yeah, its like this:
One sunk for 4ktons or so, afterwards spotting a BIG convoy, using some care and time in order to intercept something from thereof. Succeeds after a s**tload of sneaking about, etc. followed by a carpload of DCs and all that nonsense. Well, all good so far because of us escaping without loss of limb and life, etc. and even succeeding in sinking the bugger for approx. 5000 tons or so. Was followed by us dashing due west until no contacts seen or any noticeable activity observed (the game was running smoothly at 1024xTC) and then saving and exiting (was some 500km+ from the coast too). The result: the aforementioned save crashes the game. Seriously, what IS THE F*NG POINT if this is how this, eh, "works"??? Or should we, rather, wait for DFTD to get somewhere??? All kudos to GWX et.al. But if the basic game is THIS f*d then what's the point? Rant off and all that + another disgruntled Kaleun signing off ehehh ![]() Last edited by msalama; 07-23-08 at 02:42 PM. |
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