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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
One way involves adding a new, "fake" zoom level at the first position (the first zoom level in the list determines how the lines are drawn). So you have zoom levels like this: 1) something very big (i.e. small angle, to get rid of the lines) 2) first "real" zoom level 3) second "real" zoom level The problem is that when you zoom "in" from zoom level 3, you go back to zoom level 1 (some sort of engine bug). But, you could actually get around that bug (as well as prevent zooming "out" from zoom level 2) by using AutoHotkey... :hmm:
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