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Old 07-23-08, 03:25 AM   #1
caspofungin
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but you're decidedly well-informed on u-boats -- what i meant was, now that the ubm add-on has brought u-boats to the sh4 engine, will you consider porting the work of nygm to sh4/ubm? ie a realism-oriented mod for the u-boat afficionados out there?
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Old 07-23-08, 06:19 AM   #2
Hitman
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Well I hope there could be at least a limited version of NYGM for the U-Boat missions expansion and who knows, maybe in the future add other small theatres like the Mediterranean and Arctic, or the so well worked "Inshore Campaign" for late war periods
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Old 09-27-08, 06:21 PM   #3
JC1959
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Default Unsinkable ships?

Hello!
Recently been enjoying NYGM 3.0 for the past few weeks and have a couple of questions re the mod;
I have come across some ships which cannot be hit either by gunfire or torpedoes - in the latter case they go right through the hull without exploding. As an example I attacked a convoy of tankers earlier today, and I took some time to identify said ships for the purpose of sending this post....
1/ A `Medium Tanker`, with a white upper superstructure, black hull with brown keel. It had the letter `M` on the funnel, and the word `American` on the side of the hull with an american flag either side of it.
2/ `Large Tanker` with light grey upper superstructure, dark grey hull, brown keel. It has `Esso` on the funnel and the word `American` in black letters on the side of the hull with three US flag motifs visible at the bow, midships and stern.
3/ Another `Large Tanker`, identical to 2 but without the word `american` on the hull.

There is also another tanker - I think its a `large` type, which is an overall light grey in colour, texaco star on the funnel and three US flag motifs which also cannot be sunk.(Theres also a cargo ship with the same problem but I`ve yet to properly identify that one)

Anyone come across this problem at all? Is it a bug or something? Incidentally these ships are from the IAMBmerchantmod for NYGM 3.0.

Also during gameplay I have also noticed that on some occasions with an oncoming convoy in the distance, I have seen gunflashes on the horizon as if the escort ships are battling it out (against another sub?), and when I get nearer some of these escorts are burning and smoking,plus one or two of the merchants - but its usually the escorts..
I have also actually come across another submarine on one occasion (!) Its all very immersive and good to watch but I am just curious - are things like this scripted into NYGM? I only ask because I never saw anything like that in the stock game of SH3.

All in all a great mod.

Thanks

JC
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Old 09-28-08, 03:50 AM   #4
nirwana
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Initially i had some trouble with ghost ships of the extra ships mod as well. After reunpacking all mods with 7zip and not winrar those ghosting issues (and some others) were solved.

Regarding the burning ships if u receive a radio msg of a spotted convoy the chance is high that the report was originated from attacking AI subs. I myself never saw AI subs which tried to run they always fight the attacking escorts until they are busted.
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Old 10-04-08, 10:18 AM   #5
balto63
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Default Download problem

Any other site to download this mod ??
It's the 7th time I try with filefront but is stop after 15/20 minutes

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Old 10-04-08, 03:28 PM   #6
nirwana
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Try this one:

EDITED: Wrong link, have removed it to prevent confussions in users. Hitman

The standard filefront dl link has a serious speadbrake atm. I guess the bandwidth limit was reached.

Last edited by Hitman; 10-05-08 at 08:12 AM.
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Old 10-05-08, 06:26 AM   #7
NGT
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Default WARNING

THE ABOVE LINK FROM «NIRWANA» CONCERNS OTHER SUPERMOD: THE WAC 3.0 AND NOT THE NYGM 3.0
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Old 10-06-08, 02:17 AM   #8
balto63
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Quote:
Originally Posted by nirwana
Try this one:

EDITED: Wrong link, have removed it to prevent confussions in users. Hitman

The standard filefront dl link has a serious speadbrake atm. I guess the bandwidth limit was reached.
Ok
Thanks a lot for the info

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