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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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To late!!
I'm already simple minded!! I have Part Timers Syndrome!! Part of the time I forget what I was doing!! :rotfl: Anyway here's a shot of something. Dye Marker. ![]() I'll have to grap the Sonar bouy shots. It falls with a parachute until it hits the water. It then changes models. |
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#18 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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Did Bernard flush the head in that uboat ? :p
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#20 |
Stowaway
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3 Marker were used.
Depending on the year? Dye, Smoke, then Passive Sonar Bouys. All aircraft at one time or another used them. I started the mods to put a visual explaination to a common complaint. That being... I was attacked by an aircraft and latter a ship found me!! Not fair, not realistic!! Duh!! The game did not have the visual clues for you!! Now, if I drop a dye marker on your position? You know WHY that River Class Mother from Hades is bearing down on your Sorry behind!! :rotfl: |
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#22 |
Stowaway
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There you go!
Without visual clues? Most people do not realize things are pretty realistic in a give and take way. And the FIDO was voted out for GWX 2.X because people would most likely have had a FIT!! "It's too hard!! Wah!!" Are job is to kill you!! ![]() |
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#23 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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in any ocean in the game, and in a fair fight I will kick their A$$es. ![]() Thats Mush M.U.S.H. be sure and take the picture from the left its my best side. |
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#24 |
Stowaway
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That goes to one factor.
People whine the AI is to 'insert comment'. IF, and I repeat, IF? You really play the Sim? You can beat it every time!! That's a given. And I really don't care if you use cheats or figured out the AI's dumbness. I give about 1/4 inch of care if it's talked about, pointed out, or hammered into the mind set! Each and every person will run the Sim as they see fit. If they choose the easiest and quickest way? Good on Ya Mate. If they choose the Hardest way? Good on Ya Mate! One thing we all must remember. It's just a freaking Game!!! |
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#25 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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No taunting pre dates video games :rotfl: I Love the sport of sub simming thats what I love the most figuring out how to do just that, beat it in a fair fight. to me that is the whole joy of the thing, its the essence of why we constantly strive for better and better AI in each new game. to see if we can match it with blood and sinew. M |
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#26 |
Frogman
![]() Join Date: Jul 2007
Location: UK
Posts: 296
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Say, um, about that there Squid mod you did...how did that turn out then?
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#27 |
Stowaway
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I don't have much of a problem with the AI
in SH3 or 4 to a certain extent. Now, RDP! No offense intended! Don't take it that way! But, the AI in both versions are retarded if you can understand what I mean. If a given situation comes up? Every ship will respond with a pedictable action. There is no indivival AI. Why do ships attack through land objects? Why do units sink each other? The AI is a near perfect example of people I talk to and work with on a weekly basis! And that is not an insult to them! That is the Gods Honest Truth! The AI is Handicapped. If you REALLY look at it? I could say they copied people I know. My work with those called 'Retarded' opened my eyes to things that most miss. |
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#28 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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and likely always will be. for the most part they are pattern runners not actually cognizant. I dont encourage humanity to create and enslave a race of cylons then let them know there slaves that would probably end badly. so I will take what I can get in the current form. I really think it comes down to more types and variations in the ai library and a digital awareness of the flock so to speak where by AI group position together with sub position and convoy position as well as time and weather would determine tactics of the escorts. true though that is and talented though this community maybe that wont happen in any current version of SH. |
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#29 | ||
Canadian Wolf
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Quote:
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#30 |
Stowaway
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In actuallity?
Multi AI sensors can be done. What we worked with was a set standard. We talked about doing this but as all the testing and code work combined with real life? We decided it was not that great of an issue. You all have the Mod. We are moving on to SH4. You are free to do what you will to the GWX series. Only thing you can not do? Is use the term 'Official' Not even I can use that term!! There is NO official support for SH3 GWX!! That is a done deal!! Nite, Nite, goood bye, and all that. |
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