SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-13-08, 01:33 PM   #1
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by conus00
^^^ Ohhh. Now I get it. I read most of the txt but I didn't realize that when the minicampaign ends you have to "manually" start next one one. I didn"t get from the readme that it will not roll-over to the next one. What threw me off was the bit about "bad performance"....

Thanks for your replies guys!

That is from the "menu.txt" file, I made no changes to that file.
lurker_hlb3 is offline   Reply With Quote
Old 07-15-08, 10:23 PM   #2
DarkFolle
A-ganger
 
Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
Default

Hi all, well this mod is great but i feel there's something strange about the damage team slots (only 2) and 6 guys to handle a 3/4-men 8.8 gun.. not even a real 88 requires such manpower!... and why the third line of crew assigned to stations has 2 guys less? btw the entire stuff related to the compartment crew limitation is stupid IMHO (i'm talking about the stock game) because if i wanna send 10 ppl in a compartment, well i do that, imagine u need weight on a particular part of ur sub maybe to dive faster!! 10 men x 70-80 kg in a compartment is some weight!

Would the creator of this mod maybe correct this thing? adding more slots to compartments but limitating the number of crew u can manage would make it more real i guess. If i got a problem in let's say bow torped room, i got only 4 slots, that's useless, make it 8 slots, i'll send ppl there to repair the stuff if there's the need! in this case a 2-men Damage team is understandable. Else give more slot to damage team.

Else, how can i have 4 men instead of 3 in the command room in the 3rd line of compartment assignments? Some help to add that "missing" slot?

Make it somewhat more and more real!

Last edited by DarkFolle; 07-15-08 at 11:20 PM.
DarkFolle is offline   Reply With Quote
Old 07-15-08, 11:05 PM   #3
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by DarkFolle
Hi all, well this mod is great but i feel there's something strange about the damage team slots (only 2) and 6 guys to handle a 3/4-men 8.8 gun.. not even a real 88 requires such manpower!... and why the third line of crew assigned to stations has 2 guys less? btw the entire stuff related to the compartment crew limitation is stupid IMHO (i'm talking about the stock game) because if i wanna send 10 ppl in a compartment, well i do that, imagine u need weight on a particular part of ur sub maybe to dive faster!! 10 men x 70-80 kg in a compartment is some weight!

Would the creator of this mod maybe correct this thing? adding more slots to compartments but limitating the number of crew u can manage would make it more real i guess. If i got a problem in let's say bow torped room, i got only 4 slots, that's useless, make it 8 slots, i'll send ppl there to repair the stuff if there's the need! in this case a 2-men Damage team is understandable. Else give more slot to damage team.

Make it somewhat more and more real!

The crew manning is "as designed", if you were every in the Navy you would find that "every body" is on the Damage Control team during "general quarters"
lurker_hlb3 is offline   Reply With Quote
Old 07-16-08, 12:44 AM   #4
DarkFolle
A-ganger
 
Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
Default

thx for the tip..but what about the game? i don't think it thinks to send all the men to damage team when it's needed... u know, i think SH3 crew management was really more closer to what i said before, of course there wasn't the actual crew bed&breakfast behaviour....
DarkFolle is offline   Reply With Quote
Old 07-20-08, 10:35 PM   #5
Orion2012
Commodore
 
Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by DarkFolle
thx for the tip..but what about the game? i don't think it thinks to send all the men to damage team when it's needed... u know, i think SH3 crew management was really more closer to what i said before, of course there wasn't the actual crew bed&breakfast behaviour....
Whenever your at battle stations all men will begin to repair broken/damaged equipment. If you have a damage control team it will get done much faster, but the entire crew does do some damage control (I.E. if you just have minor damage to your tubes, and dont feel like assigning crew into the damage control team, it will still get repaired, in time.)
Orion2012 is offline   Reply With Quote
Old 07-21-08, 04:28 AM   #6
germannoob
Sailor man
 
Join Date: Jun 2008
Location: Dresden, Germany
Posts: 46
Downloads: 24
Uploads: 0
Default

Some add's I figured out:
- the crew will repair only the things in their rooms. So the radio guys won't repair the torpedo tubes. If the deck gun isn't manned, it will not be repaired (no crew in slot) as long as the damage control team doesn't repair it
- the crew will repair even not at battle station (bad idea is to be 24/7 at battle station)
- the repair team is a "mobile" repair team. It will repair first the damage which have the highest priority in the damage list.
germannoob is offline   Reply With Quote
Old 07-16-08, 12:44 AM   #7
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by DarkFolle
Hi all, well this mod is great but i feel there's something strange about the damage team slots (only 2) and 6 guys to handle a 3/4-men 8.8 gun.. not even a real 88 requires such manpower!... and why the third line of crew assigned to stations has 2 guys less? btw the entire stuff related to the compartment crew limitation is stupid IMHO (i'm talking about the stock game) because if i wanna send 10 ppl in a compartment, well i do that, imagine u need weight on a particular part of ur sub maybe to dive faster!! 10 men x 70-80 kg in a compartment is some weight!
There are interrogation reports that confirm the deck gun crews comprised 6-7 men, just like it was on the American side.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 07-16-08, 12:47 AM   #8
DarkFolle
A-ganger
 
Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by LukeFF
There are interrogation reports that confirm the deck gun crews comprised 6-7 men, just like it was on the American side.
really? mmm...

confirmed...thx for the info!

Last edited by DarkFolle; 07-16-08 at 05:12 PM.
DarkFolle is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.