SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-09-08, 10:02 AM   #1
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Reece
Good grief, that many files! From what I know after a little checking is that the Particles.dsd file is from the Depthcharge shake mod, the Particles.dat, dated 12/2007 is a total mystery, I actually thought it might have been from one of your early SH4 effects mod, but went through them all & differ, this one is 465,748 bytes.
The Val files are from Rubini's wake fix, Shells.sim is dated 2006, so not likely to be that. I went back in and reloaded the game but the effect and damage is gone, the U-boat is the 7c.

Edit: Could this happen using GWX 2.1 U-boats & 1.03 Particles.dat
Could be. Best thing is to roll back all mods and enable one by one and test to see if you still have the problem. Find which one is causing the problem and then investigate why. I would browse through all the mods in the MODS folders and see which ones are modifying the sub's .val files, the particles.dat file, and the shells.sim file (and shells.dat and shells.zon). I would target those first.
Rubini's wake fix, not familiar with.
TheDarkWraith is offline   Reply With Quote
Old 07-09-08, 10:23 AM   #2
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,731
Downloads: 171
Uploads: 0
Default

Quote:
Rubini's wake fix, not familiar with.
That is the horrible texture that you get mainly in rough sea when you get the lines across the water across the Boats or ships, like water running over a step, thisis an old Stock problem.
Now as far as taking out mods I will just have to suck it and see there, I got to around 150 mods then after so many campaigns & patrols without errors I proclaimed it safe to just install all mods without JSGME to conserve space, This sort of thing always happens to me!
I will have to find a small mission & try suicide to get some hits for a test!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 07-09-08, 10:35 AM   #3
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

JSGME is your friend here! I would do this then:

make a folder called damage_texture_testing in the MODS folder. Under this folder create the following heirarchy:

\MODS\damage_texture_testing\data\Library
\MODS\damage_texture_testing\data\Submarine
\MODS\damage_texture_testing\data\Submarine\xxxxx (where xxxxx=sub)

Then take an un-modified particles.dat file and place in the library folder above and enable your new 'mod' to test.
If same problem then take shells.xxx (where xxx=.dat, .sim and .zon) and place in Library folder above (one at a time) and enable 'mod' to test.
If same problem then take xxxx.val (where xxxx=sub) and place in Submarine\xxxx folder above and enable 'mod' to test.
One of those should find the 'bug'.
TheDarkWraith is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.