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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Eternal Patrol
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WELCOME ABOARD!
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“Never do anything you can't take back.” —Rocky Russo |
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#2 | |||||||||||
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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Hi there, welcome aboard, a lovely first post too. Ok GWX 2.1... lets see.
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If the destroyer is searching for you its listening and or pinging, which means if you send a ping of your own they will hear the origin of said ping. The nearer they are to you, the more dangerous a move this is. Generally speaking when a destroyer is within 2km of your current position then under no circumstances should you ping. if however you are in the baffles of the destroyer its a different story. Generally speaking, it varies. Also what point in the war are you at? GWX 2.1 simulates advancement in equipment and technology... the later it is in the war the better asdic and hydrophones they have to find you. That doesn't give a definate answer to your question but its probably the best one can be given. there are a number of factors Alert status weather conditions distance destroyer is to you whether or not they are listening in your direction are you behind them so many variables with this. Quote:
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It depends where you are.... If you are up by the Denmark straight in summer time, daylight will be practically perpetual except for maybe a couple of hours of moderate dusk. Other than that the best time for night is when the sun decides to set. lol Quote:
If you are going to shoot at the ship head on you need to use magnetic detonators. As far as depth of the torpedo goes. If the ship has a draught of say 10m you need to set the torpedo to run at 11.5 or even 12m Too much and the torp won't detonate. Too little and well... BOING!!! Quote:
Especially in later war this becomes a problem for you. In early war, try sailing through the English Channel. A plane sees you and wait for it, you will have Torpedo boats maybe a frigate looking for you then. Quote:
However if you are not... then it could be you have a slight bit of hull damage maybe which is stopping you diving? A VIIC should theoretically be able to cope with a touch more than 210m. Not much though, so 210m sounds about accurate. Quote:
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In terms of torpedo to use. Varies. In early war a T1 at fast setting is your best bet, set for a reasonable depth. Destroyers have low drafts anyway, so you need to set it based on what the recognition books says. In later war an acoustic torpedo with magnetic pistol set to run about 1.5/2m under the keel. just make sure your sub is not making too much noise or else it will come and try to torpedo you... believe me I know. lol Fire it, then submerge to a safe depth. |
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#3 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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A thermal layer mod is included with the SH 3 Commander add-on.
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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I thought you could ping depth at your hearts content and get away with it because warships forget to listen. Somebody reported he pinged depth when a destroyer was at pointblank range. No twitch!
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#5 |
Eternal Patrol
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Welcome aboard,
ALL Silent Hunter sims are great. It's the Modders of both Sims (3 & 4) that make them greater. To learn more about these sims and our modders visit my below site. YES: I never give up the chance to promote it.....
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RIP Laufen zum Ziel |
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#6 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Thanks for the info on pings, PG. I had read otherwise on these forums, but I'm glad to find out that you can in fact be detected! Finally, I can ping for depth (until now I didn't do so cos I thought I was "cheating").
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#7 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
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Crash Dive records:
Pen's post got me wondering about something... 25 seconds in a IId is not that fast, what i did: went decks awash by ordering depth 7 meters, speed 7 knots (this is only 5 knots actual because of more drag) then ordered crashdive 18 seconds for the boat to pass 15 meters, 25 seconds to pass 20 and be relatively safe from bombs ![]() If you ever find yourself in the Black Sea in 1944 you'll be grateful for this info ![]() |
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#8 | |
Chief of the Boat
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News to me :hmm: .....wasn't aware they could hear you.....and I'm a right little old pinger :p Welcome aboard Kaleun Der_Boogeyman ![]() |
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