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Old 07-02-08, 05:42 AM   #1
vickers03
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awesome!!!
i think it should come down everywhere off the tower
at least when surfacing
also water coming off the deck gun would be..
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Old 07-02-08, 06:44 AM   #2
SpeedyPC
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G'day Raceerboy,

I've been missing you so much as hell with your great mod welcome back buddy and may I ask you in aussie speaking language.

Where the bloody hell have you been mate! everybody was worried about you. come here mate let me kiss ya on ya head mate.
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Old 07-02-08, 08:52 AM   #3
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Quote:
Originally Posted by vickers03
awesome!!!
i think it should come down everywhere off the tower
at least when surfacing
also water coming off the deck gun would be..
off the deck gun.....splendid idea! Let's see if we can do it....
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Old 07-02-08, 09:21 AM   #4
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Thanks Racerboy

I will be keeping a close eye on your work!
will try this next time I reach port after my current patrol.
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Old 07-02-08, 10:09 AM   #5
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Beautiful!

But I agree with Vickers and Letum: the water draining from the top lip of the tower looks odd.
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Old 07-02-08, 10:27 AM   #6
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Quote:
Originally Posted by Sailor Steve
Beautiful!

But I agree with Vickers and Letum: the water draining from the top lip of the tower looks odd.
yeah it does. I was just playing around with ideas. I'll move it to the floor of the conning tower and see if I can make it 'spill out' from inside the conning tower, onto the sub and down the sides.
Another idea: from my background in physics and fluid dynamics I see a problem with the water streams. If the sub has motion in the water then the movement of the water across a hole opening would preclude it from entering into the hole and filling it up as an eductor effect would be happening (along with a smooth laminar flow boundary being established to some degree across the opening). The magnitude of this effect would depend on the speed of water across the hole opening (sub's speed) along with some other factors (we'll choose to disregard these other factors since they are small in magnitude compared to the eductor effect and the establishment of the smooth laminar flow boundary). I'm going to try and model this effect. Anyone in agreement? As sub speed would increase the water streams themselves would decrease in size, speed, opacity, weight, etc with this modelling.
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Old 07-02-08, 11:10 AM   #7
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RB back with a venegance!

Great work so far mate!
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Old 07-02-08, 01:11 PM   #8
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Quote:
Originally Posted by Racerboy
I'm going to try and model this effect. Anyone in agreement?
if i'm understanding this right, SH4 models some basic physics for the
water drains- but having full physics now in SH3 as you mentioned
would be incredible.
keep up the good work!
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Old 11-02-08, 05:21 PM   #9
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welcome back, my relatively nearby comrade!

cant wait to see what pops out of that workshop of yours!
:hmm: we should meet up sometime
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Old 11-02-08, 08:36 PM   #10
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Sooooo, im guessing this prodject is dead. I hope not.
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Old 11-03-08, 05:59 AM   #11
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i would gladly take it (if i'm given permission and reach the lvl of skill required, i've been searching for moding tools and stuff).
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Old 11-03-08, 10:18 AM   #12
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kenijaru, Racerboy has always given permission to use any of his mods for creating new mods or improving upon the mods he has already released. His only condition is to give him credit for anything you use.

If you had read the first few posts in this thread, Racerboy actually expected the community to pitch in to complete this mod. Nobody stepped up so it seems RB has given up on us.

As for modding tools, S3D is a good place to start. RB preferred using a hex editor to mod the raw code but Silent 3ditor can do quite a lot without requiring knowledge of Assembly programming. It's as close to an actual SDK as we're ever likely to have for SH3 and SH4.

A decent graphics app is a must for creating textures and you'll need a 3D modeler for altering or creating models for the game.

So, by all means, get to work and see what you can do!
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Old 11-04-08, 01:59 PM   #13
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Quote:
Originally Posted by Graf Paper
As for modding tools, S3D is a good place to start. RB preferred using a hex editor to mod the raw code but Silent 3ditor can do quite a lot without requiring knowledge of Assembly programming. It's as close to an actual SDK as we're ever likely to have for SH3 and SH4
sweet, I'll get my hands on it ASAP.
too bad they don't teach us that on my career (I'm studying to be a game developer , but apparently C++, Java(or J++) and flash is as far as the teachers are willing to go).
Quote:
Originally Posted by Graf Paper
A decent graphics app is a must for creating textures and you'll need a 3D modeler for altering or creating models for the game.
I'm confident that Photoshop CS3 will get the job done, right?
(plus wings3d for models)
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Last edited by kenijaru; 11-04-08 at 05:30 PM.
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