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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pooped from posting
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awesome!!!
![]() i think it should come down everywhere off the tower at least when surfacing also water coming off the deck gun would be.. ![]() |
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#2 |
Officer
![]() Join Date: Jul 2007
Location: Sydney, Australia
Posts: 241
Downloads: 67
Uploads: 0
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G'day Raceerboy,
I've been missing you so much as hell with your great mod welcome back buddy and may I ask you in aussie speaking language. Where the bloody hell have you been mate! everybody was worried about you. ![]() ![]() ![]() |
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#3 | |
Black Magic
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#4 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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Thanks Racerboy
I will be keeping a close eye on your work! ![]() will try this next time I reach port after my current patrol.
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
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#5 |
Eternal Patrol
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Beautiful!
![]() But I agree with Vickers and Letum: the water draining from the top lip of the tower looks odd.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
Black Magic
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Another idea: from my background in physics and fluid dynamics I see a problem with the water streams. If the sub has motion in the water then the movement of the water across a hole opening would preclude it from entering into the hole and filling it up as an eductor effect would be happening (along with a smooth laminar flow boundary being established to some degree across the opening). The magnitude of this effect would depend on the speed of water across the hole opening (sub's speed) along with some other factors (we'll choose to disregard these other factors since they are small in magnitude compared to the eductor effect and the establishment of the smooth laminar flow boundary). I'm going to try and model this effect. Anyone in agreement? ![]() |
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#7 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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RB back with a venegance!
![]() Great work so far mate!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#8 | |
Pooped from posting
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water drains- but having full physics now in SH3 as you mentioned would be incredible. keep up the good work! ![]() |
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#9 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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welcome back, my relatively nearby comrade!
cant wait to see what pops out of that workshop of yours! :hmm: we should meet up sometime
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#10 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Sooooo, im guessing this prodject is dead.
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Task Force industries "Taking control of the world, one mind at a time" |
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#11 | |
Weps
![]() Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
Downloads: 0
Uploads: 0
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i would gladly take it (if i'm given permission and reach the lvl of skill required, i've been searching for moding tools and stuff).
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#12 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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kenijaru, Racerboy has always given permission to use any of his mods for creating new mods or improving upon the mods he has already released. His only condition is to give him credit for anything you use.
If you had read the first few posts in this thread, Racerboy actually expected the community to pitch in to complete this mod. Nobody stepped up so it seems RB has given up on us. ![]() As for modding tools, S3D is a good place to start. RB preferred using a hex editor to mod the raw code but Silent 3ditor can do quite a lot without requiring knowledge of Assembly programming. It's as close to an actual SDK as we're ever likely to have for SH3 and SH4. A decent graphics app is a must for creating textures and you'll need a 3D modeler for altering or creating models for the game. So, by all means, get to work and see what you can do! ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#13 | |||
Weps
![]() Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
Downloads: 0
Uploads: 0
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too bad they don't teach us that on my career (I'm studying to be a game developer ![]() Quote:
![]() (plus wings3d for models)
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Quote:
Last edited by kenijaru; 11-04-08 at 05:30 PM. |
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