![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
|
![]()
Funny you should mention database editing. I've been looking for a copy of SCedit (The Sub Command database editor) for a couple days now. That's the tool that you need to play with the sensors. As far as editing to change the acoustics of the various platforms, I'd have no idea how to even begin doing that... yet.
![]() If I do manage to find a copy of SCedit, I'll let you know. There is a DWedit on the Subguru site that does the same for Dangerous Waters database. I've been playing with that for the longest time working on my longtime project "The GI JOE mod". I'm working on designing the Cobra navy..slowly but surely... So far, I've been pretty much copying random platform models and re-skinning them to be black with the Cobra symbol on the side. I also need to get in there and do some weapon editing and or adding for the Cobra platforms. At the rate I'm going, it's going to be YEARS before I finish this thing though. It's a labor of love/hate hehe.
__________________
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#2 |
Captain
![]() Join Date: Jun 2004
Location: stoke-on-trent, UK
Posts: 492
Downloads: 105
Uploads: 0
|
![]()
I have a copy. The site on which it was available no longer exists. As it is not my work I cannot put it out for genral release, but if you pm me with an e-mail address I'll send it to you.
|
![]() |
![]() |
![]() |
#3 |
Pacific Aces Dev Team
|
![]()
Clive,
I have 1.01 as latest version, readme says 25.01.2002 Is there any later one? Thanks
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#4 |
Captain
![]() Join Date: Jun 2004
Location: stoke-on-trent, UK
Posts: 492
Downloads: 105
Uploads: 0
|
![]()
Same as mine, hitman.
|
![]() |
![]() |
![]() |
#5 | |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
|
![]()
Talk to TLAM Strike or Molon Labe. Maybe you could become an advisor for the next LWAMI version.
I personally think that the reason the sensors and acoustics are the way they are in the interest of playability and evening the playing field a little bit for multiplayer. I know that some things had to be altered a bit in the interest of playability durring the sims' development.
__________________
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#7 | |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#8 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
|
![]()
LwAmi is DW only ... and I doubt anybody will spend any further time on SCX2. Since as far as DW goes other playable platforms aside from those already existing are a No Go ... well ...
Of course I dont count the highly illegal mods which can be found on the net which do allow you to play some other units. However, given that initially this discussion was about SC anyway I think this is a moot point. Cheers OS |
![]() |
![]() |
![]() |
#9 |
Captain
![]() Join Date: Jun 2004
Location: stoke-on-trent, UK
Posts: 492
Downloads: 105
Uploads: 0
|
![]()
Tweaking the files isn't very easy with the editor, I'm afraid. As there seem to be quite a few of you interested, I suppose I had better put a fairly comprehensive guide together. Be patient, though, it will take some time, and I am on holiday shortly.
|
![]() |
![]() |
![]() |
#10 | |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|