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#16 |
Ace of the Deep
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OK... that's the way it should be done.
![]() I s'pose people just aren't catching on that we're using the TDC to compute a lead angle for a 0°-gyro shot. The only thing we've done is eliminate a lookup table for different torpedo/target speeds. We should do an advanced O'Kane method that allows folks to approach from different angles other than 90°. Then the torpedo advance would actually produce an ever-so-small error associated with the distance estimate. I'd still just set it to 1000-2000 and not worry about it though. You might get a kick out of watching your torpedo turn into the target from a 45° approach angle. |
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#17 |
Swabbie
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RR, great tutoral, first time viewing it. Frankly, I have been using the DO method since I saw (and stayed awake, no card game here) your brief posted on the Video Turtoral: TDC + PK Adv thread. The DO Method has produced the most kills for me thus far. I guess my frustration has be with my failure to produce a solution through the TDC that gets me the same results. I would like to be able to snap a guy in half using the step by step method briefed by WernerSobe (as in make the TDC work for me) in his second TDC video. I usually save at first contact, so I give the by the book targeting a chance and then to switch to the DO Method to get effects on target.
Thanks for the help RR, aaron and felt. |
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#18 | |
Watch
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Regards, Feltan |
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#19 |
Admiral
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Im gonna ask a stupid question....do you remember to open the torpedo doors by pressing "Q" ?
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#20 | |
Navy Seal
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![]() ![]() ![]() ![]() ![]() ![]() Not opening the torpedo doors can ruin ANY attack unless the target has an AoB of 0 or 180 or unless both you and the target are stationary. Excellent catch! ![]()
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#21 | ||
Ace of the Deep
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We've dumbed it down quite a bit... O'Kane followed the standard approach course procedure target bearing 90° abeam (that's different than a 90° approach to the target true course) and used 3 second scope peeks to true up the PK track to the target. If you follow this attack strategy then all inputs to the PK are indeed important, the order of importance is as follows: 1) Speed 2) AoB 3) Distance You should prioritize your data gathering with the above order in the back of your mind. AoB and distance are very forgiving... speed is a solution killer. The closer your gyro track is to 0° the less distance will have influence. The error that distance introduces is ONLY related to the torpedo advance. After the torpedo makes it's turn, and providing you're staying inside of a 20-30° gyro angle it's not too bad. If you you've got speed and distance close AoB allows a lot of room for error... I think you're pretty safe in the +-15° to 20° range provided your within 1000yds. Last edited by XLjedi; 06-19-08 at 07:43 AM. |
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#22 |
Eternal Patrol
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its been my experience that okanes method makes for a good searching
shot if your not certain of your data. what Dick realized is that a trigonometric torpedo shot is really a function of interval (time) intersection. the target will pass through the spot at some point the question is when. Okanes method also has a tendency when used right on a difficult target. (eg, Yamato) to walk the damage down the full length of the target ship, a distribution of damage that is recomended and effective in game. on the other hand spread shooting can be artistic and in the case of shooting on formations more effective. as often as not when I target multiple ships I will target one and shoot on two by estimating the bearing difference in the offset angle created by the two targets seperation along the line of advance. this creates simultaneous first strike on multiple targets Precluding enemy evasive maneuvers ruining your shot. Thus ! ![]() (btw this is an eight thousand yard shot) Last edited by Mush Martin; 07-02-08 at 09:28 AM. |
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#23 |
Ace of the Deep
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Well shoot... after that patrol you ought to have the option to retire as an admiral and write a book!
![]() BTW, I'm not impressed at all... I see you missed that last one. ![]() |
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#24 | |||
Watch
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Regards, Feltan |
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#25 | |
Ace of the Deep
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He was like a madman... always on the surface... that harbor attack... blowin up trains... I don't think he would've lived to long in the Bay of Biscay. Very aggressive he was; different tactics for a different theater against a different adversary I s'pose. ...and I truly think he was pretty "Lucky" ![]() I wish Fluckey would've given a little more detail on his targetting method in his book. But it seemed like he more often was doing semi-crazy stuff like sneaking past destroyers to shoot at fat stationary harbor targets, or assaulting cities with rocket attacks. |
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#26 | |
Eternal Patrol
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on the promotion to neptune lord of all the seas. |
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#27 | |
Navy Seal
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Aside from the Dick O'Kane targeting technique, my whole strategy is based on a study of Fluckey's career. I'll disagree with aaronblood. Fluckey wasn't a madman. Everything he did was calculated and nuanced. He took chances but not foolhardy chances. He realized that audacity is a great defense stategy. He would have done fine in the Bay of Biscay.
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#28 | |
Ace of the Deep
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I was speaking fuguratively of course! As you might say to a teammate in baseball after they finish a game 5 for 5, "You Madman!" Fluckey's tactics would not have served him well trying to sail out of Biscay later in the war. I imagine he would've adapted to the situation. But if he just blazed out on the surface it would've killed him. As I said, different tactics, different theater, different adversary... Shoot, I still use the Barb emblem as my avatar on the Ubi-Forum! ...use to have it here in my sig too. Probably my favorite sub commander. ![]() That reminds me... I gotta redo the MoBo emblem and have Neal add it to my avatar here. I've never seen a ship's helm with 12 spokes; at most 10 and I've seen a lot with 8. Be kinda funny if I used 11 though... "Yeah, most helms have 10 spokes, mine goes to 11." Last edited by XLjedi; 06-19-08 at 03:13 PM. |
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#29 | |
Watch
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#30 | |
Watch
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[quote=ananas_987]
Quote:
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