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Old 06-12-08, 08:26 PM   #526
cgjimeneza
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Default grease dots¿

I installed 152 with RSRD and dont know about this grease dots.. I still see the bearing lines on sonar...

my current list:

REL_TriggerMaru_Overhaul_152
RSRDC_TMOv15_V371
RSRDC_V371_Patch8
RSRDC_eyecandy_fix

any takers?:hmm:
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Old 06-13-08, 06:56 AM   #527
cgjimeneza
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Default severe weather?

Did you make stormier seas in January?

I went to the Yellow Seas and chased some 4 ships in hvy storms, fog and waves.

I almost collided with one while firing with the deck gun in order to make it burn so my FC team will see it and plot a torpedo solution... I ended shooting open sighted, but the fish that hit was a dud...

extremely frustrating but genially realistic...LOVE 152
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Old 06-14-08, 12:22 AM   #528
Q3ark
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You put some new gramaphone music in there cool . I like the new switches in the conning tower for GQ and diving very cool.

I only wish i had more time to play, with a full time job and studying for exams i don't get much free time. Hmm could you mod me a few more hours into a day 36 would be cool
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Last edited by Q3ark; 06-23-08 at 07:40 AM.
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Old 06-16-08, 08:17 AM   #529
W4chund
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Default Maybe TMO Bug?

I like the Modifikation, it´s my Favorite.

But i think there is a little Mistake with the S-18 Class. I finish my first Patrol in a new started Career, sunk 41000 Tons on Merchant and Warships, got a light Damage in Combat and return to Base.
In Base i become a complete Mark 14 Torpedo Loadout, i don´t think this is correct.
My Crew was very effective and repair all the Damage, but they unable to fix the broken Valves in the Commandroom, so i hear all the Time the Noise of Floating Water and exhausting Air till i reach the Base.
I like the DD AI, i was hunted by 2 Subchasers and 1 DD, got heavy Damage at the Engineroom with floating. While the Repairing, i managed it to sunk the DD, 1 Subchaser and damaging the other Subchaser, so he left the "Battlearea" and tryed to escape. At 5000 Yards between me and and the escaping Subchaser i´ve gone to Surface and started to attack him with my Cannon. He won´t escaping any longer, and he didn´t Shoot back.
I think the AI was more aggressive in earlier Versions of TM.
But the Planes always found me and attack me.

P.S. Sorry if ur Eyes burning from my English. I´m old and i speak German 95% of my Life.

P.P.S. my current list:

REL_TriggerMaru_Overhaul_152
RSRDC_TMOv15_V371
RSRDC_V371_Patch8
RSRDC_eyecandy_fix
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Old 06-16-08, 02:07 PM   #530
Rockin Robbins
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Welcome W4chund! You did well with your english. I agree with you that some aspects of enemy AI have ratcheted down slightly. But there are more sources of danger now, like Ducimus' evil airplanes that will bomb you at periscope depth.

And I'd rather attack a convoy guarded by DDs that those darn subchasers!!! They're nasty.
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Old 06-18-08, 09:09 PM   #531
NKato
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Quote:
Originally Posted by Rockin Robbins
Quote:
Originally Posted by kwbgjh2
One question about the TMO and my favourite sub "Narwhal" . I found several sources in the WWW (ex FleetSubmarine.com) that describe this sub with 2 impressive 6"/53-calibre deckguns. Any Chance to get this gun in the Mod ?
:hmm: :hmm:
Be careful what you wish for. TMO has historical deck gun effectiveness. It takes over a hundred hits to sink a 3000 ton freighter. Empty tankers? Forget it. You might as well fart in their general direction.

You will not be building the submarine version of the battleship Yamato there. Your deck guns will be little more than pretty decorations. They're for shooting sampans and other targets not worthy of a torpedo. And that's why this "impressive" configuration vanished from later submarines. It was not useful.
It's an impressive configuration when you use my experimental Deckguns! 15 shot/clip, 55 RPM, same reload rate. It's a theoretical design based on the Bofors 40mm AA gun - except that the Experimental Deck Gun loads from the bottom and ejects the shell on each shot.

SUPER EFFECTIVE with AP rounds at the waterline of any merchant ship. =p
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Old 06-18-08, 09:25 PM   #532
Ducimus
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>>I agree with you that some aspects of enemy AI have ratcheted down slightly

I havent ratcheted it down. Infact, a version or two ago, i acutally increased the AI's active sonar effictiveness a wee bit. So It could be that your just getting better at avoiding them.
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Old 06-18-08, 11:59 PM   #533
W4chund
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Quote:
Originally Posted by Ducimus
>>I agree with you that some aspects of enemy AI have ratcheted down slightly

I havent ratcheted it down. Infact, a version or two ago, i acutally increased the AI's active sonar effictiveness a wee bit. So It could be that your just getting better at avoiding them.
Yap, the active Sonar detection by Enemy is very good, never saw so precise Waterbombing Runs before. But it´s possible to Evade.
What´s about the Mark 14 Torpedoloadout for the S-18 Class. As Captain i never allowed a door-to-door salesman to upgrade my Torpedotubes for the longer Mark 14 and decreasing the Repository and Restrooms for my Crew.
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Old 06-22-08, 11:10 PM   #534
JoeCorrado
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Quote:
Originally Posted by Ducimus
>>I agree with you that some aspects of enemy AI have ratcheted down slightly

I havent ratcheted it down. Infact, a version or two ago, i acutally increased the AI's active sonar effictiveness a wee bit. So It could be that your just getting better at avoiding them.
Just curious Ducimus, I believe that the Japanese originally had depth charge settings only down to 200 feet but improved that in 1943 to be adjustible in 100 ft increments down to 500 feet. Are these depths consistant w/ your own research and do you reflect them in TMO for the time periods mentioned?

Just curious because the new fleet boats of the time were capable of diving in excess of 600 feet and that was a great advantage in escaping the wrath of the escorts. Early in the war the Japanes ASW efforts were mostly ineffective because the U.S. boats would simply submerge to a depth below the max fuze settings used by the Japanese.

By the way- I love the way the Japanes ships will tag team you with one making a depth charge run while the other reduces speed and listens for your evasive manuevers.

They are pretty darned good at it and quite persistnat to boot. They also seem to have specialists available on some of their ships too, because even early in the war they seem to find you and punish you regardless of your depth. Very challenging at times to simply make your escape!

When you attack a convoy- it is sometimes wise to leave something left for the escorts to escort- it will encourage them to move along and guard whatever remains... and allow you a better chance at survival. Nothing worse than pissed off escorts with nothing else to do but spank you for sinking his charges.

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Old 06-24-08, 10:02 PM   #535
Ducimus
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Quote:
I believe that the Japanese originally had depth charge settings only down to 200 feet but improved that in 1943 to be adjustible in 100 ft increments down to 500 feet. Are these depths consistant w/ your own research and do you reflect them in TMO for the time periods mentioned?
Unfortunately do to the way the AI works internally, its not possible to put a hard limit on how deep Depth charges go. Ive tried a number of workarounds, but non of them worked. Depth charges go to 300 meters. Period. It's just how the game is, and imposing a hard limit on depth charge depth has been a desire of many for years now.
-----------


As an aside, ive been muling over this for a couple weeks now, and i think its time to pull this picture out again:


I have no long winded speech except to say:

- I think ive done my fair share for this game by now. TM is looking like its at a good stopping point anyway. If anyone wants to picks up the torch and try to further it, go ahead and knock yourself out.

- Various things in RL are weighing heavily on my mind these days.

- I have zero desire to do anything anymore.

Maybe ill change my mind like ive done before, but this time, i kinda doubt it.

I now resign myself to the peanut gallery.
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Old 06-25-08, 04:30 AM   #536
Defiance
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Ducimus,

You can only do what's right for yourself

For all the time and effort you've put into All the TM/TMO variants i say a Hearty Thankyou Sir

Real life should always take precident

No one knows what the future holds really, But maybe you will get an urge to comeback (you never know)

Have Fun

Take Care

Ciao

Def
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Old 06-25-08, 01:05 PM   #537
JoeCorrado
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Quote:
Originally Posted by Ducimus
I now resign myself to the peanut gallery.
You know you won't be able to resist for long Ducimus. It's in your blood and after a vacation you will find yourself asking the "what if's" and the "where fors" and before you know it you will find yourself once again doing what you enjoy- tinkering, improving and best of all; releasing the next improvements to the Trigger Maru.

Until then, enjoy your family, enjoy your rest, enjoy playing your own creation and of course- enjoy knowing that all of your efforts are truly appreciated and admired by people from around the world every single day.

Your efforts reach further than you may know.

Thank you Duci-
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Old 06-25-08, 03:12 PM   #538
Suicide Charlie
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I second that Ducimus! Enjoy the fruits of your labor and most of all the finer things not found on a computer screen. I've become much of the same way, there's only so much time that I can spend playing a game or sitting in a chair these before I have to grab my keys and get the hell out of dodge. When I was a kid I could sit here all day and veg out, I'll be 22 next month and can't stand to sit here for very long anymore.

Thank you for all of your hardwork. I hope you have a sense of pride and acomplishment and recognize that you are an important chunk of one of the best modding communities through out gaming. I've played a lot of games and it always seems like Ubisoft's simulation games are always at the top for community improvment and tinkering. I've seen a lot of modding teams and communities and the Silent Hunter crews (both III and IV) have to be the most driven and creative. Thank you for your time and your efforts. They are more than appreciated, I think for some of us your work is necessary.

With that being said I noticed that DE's and PB's that weren't outfitted with DC equipment have a work around! I don't know how I never saw this before. I came upon three Wakatake DE's. Of course COMSUBPAC deems it a "task force" and wants me to waste fish on them. I decided to play a little less realistic for a second and see how close I could get riding the surface and gunning. I didn't really land any hits, but once I did crash dive they went into the usual search pattern and used there guns as make shift DC's!
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Old 06-25-08, 04:20 PM   #539
MONOLITH
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*SALUTES*
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Old 06-25-08, 04:38 PM   #540
Aniuk
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Dank je wel. TMO is super. Tot ziens

(thank you, TMO is super, see you)

I consider TMO a all time classic game!

Thanks that you've shared your passion for free.

With admiration

Aniuk
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