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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1036 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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That is correct |
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#1037 |
Wild Night in Bangkok
![]() Join Date: Mar 2006
Location: San Diego, CA
Posts: 179
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I have TMO + RSRD installed. I have to say that I'm glad that I came back to the subsim community when I did. When I left SHIV was still floundering with all of the out-of-the-box bugs and there was much doom and gloom about patches. There were many debate threads about "They've abandoned us."
I have to say that RSRD makes SHIV a whole new game and really freshens it up. Great job Lurker.
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#1038 | |
Helmsman
![]() Join Date: Dec 2006
Posts: 106
Downloads: 32
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#1039 | ||
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
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The RSRD version of the file does not contain this: [Loadout 1] Name=16x250Kg Bombs Type=2 [Loadout 2] Name=8xDepth Charge Type=5 Just thought you should know. Or am I worried about nothing here? Anyway, are there any other areas that might be a problem? .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#1040 | ||
Wild Night in Bangkok
![]() Join Date: Mar 2006
Location: San Diego, CA
Posts: 179
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#1041 | |||
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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As you can see, Lurker put my patrol area close enough to take advantage but with a large enough patrol radius I "could" have gone chasing off away from the most logical patrol area. Some times the obvious is not quite as obvious as this- but then again, that choice of where to patrol within the given area is all up to the captain's descretion. Choose wisely young Skywalker. :hmm: ![]()
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#1042 |
Wild Night in Bangkok
![]() Join Date: Mar 2006
Location: San Diego, CA
Posts: 179
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I'm not looking for like a road map to success. I actually more interesting in tools that will allow me to log my own and create a map with what intellegence I've pick up over my encounters during parols in a particular boat.
Oddly enough I seem to just be missing shipping at my patrol zones with RSRD. My first patrol with the USS Tambor was a good one simply because I caught an IJN task force with two HIRYU's about 700nm WNW of Wake. I took a flat top. I lost the sound contact while I dropped back into a shadow position to recharge batteries and reload. I proceed on to my patrol area which was 130nm SE of Okinawa. The only contacts I had were aircraft. Of course I couldn't do much prowling due to fuel reserves. I was hoping to get extremely lucky and get a Maru or two moving from the East coast Japanese ports down to the Phillipines, Boreno, Formosa (Tiawan), etc to be dumped in my lap. The patrol I'm on now sent me just on the West side of Okinawa in the East China Sea. I expected to be almost walking across a sea of steel as past experiences there have always been fruitful. Not a single thing. Now they're sending me back SSE of Okinawa. It's March 11th, 1942 in my game.
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#1043 | |
Lucky Jack
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Look in the shallow water. I find a lot there. Sometimes a patrol will be fruitless. Since Lurkers last patch, I'm finding a lot of vessels running the slot south of Celebes.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#1044 | ||
Wild Night in Bangkok
![]() Join Date: Mar 2006
Location: San Diego, CA
Posts: 179
Downloads: 0
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#1045 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
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If I know Lurker he´s thinking like a ship driver.... moving his convoys inshore
they like shallow water, were no subs dare go in. Were you cant hide...
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#1046 | |||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Yes I'm well aware of this, however the changes in TMO 152 conflict with some setting in the campaign layer. Removely or changes to RSRDC files may cause a CTD |
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#1047 | |||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#1048 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#1049 | ||||
Wild Night in Bangkok
![]() Join Date: Mar 2006
Location: San Diego, CA
Posts: 179
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Here's a question that I acutally have been wondering about though. In order to charge your batteries you burn marine diesel. Makes sense, I'm not stranger to this, I work on 100+ ton boats and the same prinicples are applied for generators and the like. With that in mind does switching between diesel and electric engines conserve that much or if any fuel at all? It seemed in SHIII it was definitely noticable. But, I've been in situations in SHIV where I'm trying to conserve every gallon of fuel I have in order to return to a re-fueling station so I'll switch between running on the surface and submerged, typically at 2/3rds Bell.
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#1050 |
Lucky Jack
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The submarine is a surface vessel that can submerge for a time. With that in mind stay on the surface as long as possible. As you recharge batteries you burn more fuel(in game). I do not submerge until I absolutely have too. This helps greatly with reducing fuel consumption.
Now we return Lurkers thread back to RSRD ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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