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#1 |
Seasoned Skipper
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I thought the max depth a VIIB could bear is around 180 m.... Im not sure but if he do a 220 m depth it would be risky
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#2 | |
Navy Seal
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It can go beyond that before it has problems.
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#3 | ||
Seasoned Skipper
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#4 |
XO
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Hi, bad situation, BUT... you wrote about bad weather too..
sonar could not work properly in heavy seas just below waves.. It's true because i was able to escape from three DD in '40, just cruising at 12 meters from keel, just above periscope depth, 2 knots in silent running... but 6 DD is too much a challenge..... and you're finishing your batteries... There is no chance, in SH3+GWX DDs can ping you or can stay immobile for long time iven if they finish their DC ammonutions!! |
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#5 |
Sparky
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Even if you do run them out of DC's they will not leave. You will run out of O2 long before they run out of fuel. As long as they can fix your position that well they are gonna keep the party going. At best they will force you to the surface. Hate to say it man, but the Fat Lady is singin' as we speak. If you can't get depth it is over.
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#6 |
The Old Man
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Check the positions of the DDs by hydrophone. With six of them around some often stop and wait - find them on the hydroscreen.
Head towards one of the sitting ducks and go to PD. The six DDs do some strange kind of ballet - they try to avoid collision and go forward and backward until they manage to pass. Go flank to attract all of them and pass under the sitting duck , then rig for silent at 1 knot and show your six to the pack. You may be lucky and cause some chaos - enough to make it away. In my eyes the only 0.5% chance to get out there. Heavy fog would be a friend too. Low visibility covers you to surface and run at insane speed. It saved my bucket the other day. Assuming you're in 1940 and the DDs have no RADAR. I'd prepare Bernards once white t-shirt to wave - just in case...
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#7 |
Sonar Guy
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in a distance of 300-500m until the crew repaires the engines to a degree that they can follow the convoy with a minimum speed (like 2-3 m/h).Assuming im not in their lock from my experience the DDs one after the other go back on course of the convoy with approx. 12-15 m/h. They do this escpecially in the night cause of the nonrunning engine of the freighter the sub must come very close to lock by periscope since a hydro cant locate the floating ship.
Since u cannot go deep the only chance ic is that the freightercrew can repair the engine and start making noise by moving. Either u can hide ure evasive manoeuvres by its noise or the DDs resume course. In my opinion the worst case scenario, besides the freighter remains being a lame duck, is as soon as the freighter starts moving they wont resume course, increase the diameter of the circles and speed up, which on the other hand gives u a better chance for escape the deathtrap. It doesnt work if an armed trawler is involved in the escort. The SOB turns off its engine and will lock u down if u only scratch ure hair. In any case i wouldnt dare to move 1 inch until the freighter manages to fix its engine. |
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#8 | |
Weps
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#9 |
Silent Hunter
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I ran into an identical situation a couple weeks ago in the channel. Spent hours both in tc prowling close to a V&W I split in two that was still making a nice V-shape above the surface after it sank. Had about 12 escorts of various classes in the area that would not go near the hulk.
If the DD's do not have K-guns your best bet is to outmaneuver them at periscope depth, keeping at right angles to approaching destroyers and hitting flank when they close to 2-400yds with full rudder in their direction. Then immediately reduce speed to slow and try to slip out of their circular search patterns. If they do have K-guns, or worse, hedgehogs, I would bottom out under that buckley or go as deep as possible and just wait it out. Tedious but ultimately effective. Finally you can just cruise away at slow speed and use the O-periscope at about 80m deep in conjunction with the attack map bearing lines to escape. It's unrealistic so I hate to do it but remember the AI cheats too. It will pick you up on asdic at high speeds and immediately after DC explosions. edit: I should probably clarify that last one. You use the O-pericope to watch dd's as they pass over you and dodge accordingly before the charges reach you, giving you several seconds of maneuvering time.
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#10 | |||
Navy Seal
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SH3 Commander randomises the crush depth. You can usualy get to 230m, without major problems. If you start getting small leaks it is time to blow the balast.
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#11 |
Weps
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Thanks to all your help. But my current situation might need another solution, give me your opinion whether it might work.
Diving is out of the question. I had prior battle damage in the patrol before this convoy. I have no idea the state of my hull at this point. Without the external camera, I don't have up to the second knowledge of the DDs. So I think I need a way to trick the DD into wasting their fuel and DC. And (hopefully, move on) I manuver my boat to be perpendicular under the wounded buckley. I will then head forward 1/3 for 45 seconds (I need to also figure out what will be a good length of time - to get the DD's commited to an attack run), and back full until my boat pass under the buckley entirely again. Then I will move forward again. I should repeat this until they ran out of ammo (if that's possible). Feasible? any suggestions? |
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#12 |
Navy Seal
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Bear in mind that even with no depthcharges the DDs will stick around
forever as long as they can still detect you once every ~30mins.
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