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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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My latest problem was getting crew to man two deck guns. Xantro and Mikhayl helped but I think they misunderstood the question. I had the guns I just didn't have the crew to man them.. Really funny attacking a merchant and one gun is fireing all by itself. But I figured it out, and now have four deck guns crewmembers. Well, I have to get back to writing some RND layers for the Campaign. I found one thing it's hard to find info on the Japanese side on the internet. At least it's not as easy as finding Allied info. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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for the missing bits :
http://www.subsim.com/radioroom/show...=135277&page=2 I have the book : the japanese submarines and world war II pretty good intel on the different missions, here's a bit I typed (we could use that thread to post intel found aos as to build a good campaign ?): http://www.subsim.com/radioroom/show...115#post878115 |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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The AM (A Modified) type submarine was a large seaplane-carrying submarine, with a hangar space for 2 aircraft. These giant submarines were originally of the A2 type, but their design was revised after construction started so that they could carry a second aircraft. The seaplanes were to be the Aichi M6A1 bomber carrying 800 kg bombs.
The range and speed of these submarines was remarkable (21,000 nm at 16 knots), but their underwater performance was compromised The tower is ready ![]() ![]() so is the hull ![]() ![]() at least on this one you'll be able to put quite a lot of hardware ! guns Xantro ! Guns !! Last edited by keltos01; 06-09-08 at 10:13 AM. |
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#4 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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keltos01, Can you empty your message box so i can send what you asked for. Been trying to send it all day
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#5 |
Officer
![]() Join Date: Sep 2005
Location: Reading, PA
Posts: 244
Downloads: 1
Uploads: 0
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Just a little constructive criticism. The hanger/conning tower is placed to far forward on the AM class/I-14. Looks like it should be moved aft about half the hanger length.
Also, the hanger was not flush with the starboard side of the hull. It looks to be that 2 men could walk comfortably side by side, or three men shoulder to shoulder. So I'd guess the distance is about 6-8 feet wide. I'm getting ready for work right now, but will scan and post pics when I get back tonight. Good Luck! |
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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that' maybe cause I used the Jyunsen Hull ?? will move it aft though, thanks mate !
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() ![]() I made another : Sen Toku Hull resized a tad bigger than the Jyunsen B, Short type Sen Toku Tower : side : ![]() ![]() cavaliere : ![]() 3DS new function : As well as being able to make an occlusion map, when the textures are applied to the sub you can ask via render to texture\completemap choose the size, render and : ![]() ![]() Last edited by keltos01; 06-11-08 at 05:27 AM. |
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#8 |
Torpedoman
![]() Join Date: Aug 2013
Posts: 111
Downloads: 250
Uploads: 0
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i don't understand what this mod do....it's a campaign mod?
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#9 |
Loader
![]() Join Date: May 2014
Posts: 85
Downloads: 264
Uploads: 0
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Filefront gives one message "403 forbidden". Any other available sites!!!
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