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Old 06-08-08, 06:11 PM   #1
peabody
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Quote:
Originally Posted by keltos01
I've been trying to do that for a looong time ! you did it !
Yup, saw your post and said there must be a way. So this afternoon I sat down and came up with what you see above, but like I say, just did it today so it hasn't had any testing and I'm sure there is a way to make it look better on the lights, not enough room. Do you know where the graphics are for the attack scope station or is it hardcoded?

Quote:
Originally Posted by keltos01
I'd really like to get your know how for the Sen Toku, as you know I was modding it out of a typ XVIII so that it would be german from the start (Heard somplace that it didn't work if you just changed the nationality to japanese). So with your help maybe we can get one working on the Axis side too.
Well, making it German gives you a built in career mode, but my holdup on releasing the sub, is that I have to write a Campaign to go with it. So maybe I made a bad choice, but I'm learning a lot.

Quote:
Originally Posted by keltos01
I separated the tower from the sub, but everytime I import the 3d model of the tower there are bits missing, stil have to figure out why though.

@kiwi2005 : nice picts you sent ! I guess there are more classes moddable in the future then !
Is there a reason you separated the tower? I couldn't separate it, I don't have a 3D program that I know how to use. EDIT: I noticed in one thread you commented on some handrails missing, the missing pieces on mine are where the ladders are, you sure that isn't what you are missing too?

My latest problem was getting crew to man two deck guns. Xantro and Mikhayl helped but I think they misunderstood the question. I had the guns I just didn't have the crew to man them.. Really funny attacking a merchant and one gun is fireing all by itself. But I figured it out, and now have four deck guns crewmembers.

Well, I have to get back to writing some RND layers for the Campaign. I found one thing it's hard to find info on the Japanese side on the internet. At least it's not as easy as finding Allied info.

Peabody
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Old 06-09-08, 05:02 AM   #2
keltos01
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Default missing parts

for the missing bits :
http://www.subsim.com/radioroom/show...=135277&page=2

I have the book :
the japanese submarines and world war II
pretty good intel on the different missions, here's a bit I typed (we could use that thread to post intel found aos as to build a good campaign ?):

http://www.subsim.com/radioroom/show...115#post878115
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Old 06-09-08, 09:32 AM   #3
keltos01
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Default IJN Type AM submarine

The AM (A Modified) type submarine was a large seaplane-carrying submarine, with a hangar space for 2 aircraft. These giant submarines were originally of the A2 type, but their design was revised after construction started so that they could carry a second aircraft. The seaplanes were to be the Aichi M6A1 bomber carrying 800 kg bombs.
The range and speed of these submarines was remarkable (21,000 nm at 16 knots), but their underwater performance was compromised

The tower is ready




so is the hull



at least on this one you'll be able to put quite a lot of hardware ! guns Xantro ! Guns !!
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Last edited by keltos01; 06-09-08 at 10:13 AM.
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Old 06-10-08, 07:33 AM   #4
kiwi_2005
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keltos01, Can you empty your message box so i can send what you asked for. Been trying to send it all day

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Old 06-10-08, 08:22 AM   #5
Takao
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Just a little constructive criticism. The hanger/conning tower is placed to far forward on the AM class/I-14. Looks like it should be moved aft about half the hanger length.
Also, the hanger was not flush with the starboard side of the hull. It looks to be that 2
men could walk comfortably side by side, or three men shoulder to shoulder. So I'd guess the distance is about 6-8 feet wide.

I'm getting ready for work right now, but will scan and post pics when I get back tonight.

Good Luck!
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Old 06-10-08, 08:45 AM   #6
keltos01
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Default aft

that' maybe cause I used the Jyunsen Hull ?? will move it aft though, thanks mate !
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Old 06-11-08, 05:07 AM   #7
keltos01
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Default Type AM submarine WIP

The problem with the type AM is double : on the color illustration it has a shorter Sen Toku type conning tower with room for 2 planes only and a hull similar to that of the Jyunsen B (only 17 feet longer) but wider at the top and on the combined fleet page, the tower is that of a Jyunsen B type, but with a longer/larger hangar upfront for the two planes, which one to mod??????

I made another : Sen Toku Hull resized a tad bigger than the Jyunsen B, Short type Sen Toku Tower :

side :





cavaliere :



3DS new function :
As well as being able to make an occlusion map, when the textures are applied to the sub you can ask via render to texture\completemap

choose the size, render and :



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Last edited by keltos01; 06-11-08 at 05:27 AM.
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Old 10-25-13, 12:01 PM   #8
Lastman
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i don't understand what this mod do....it's a campaign mod?
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Old 09-20-14, 08:56 AM   #9
moha14881
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Filefront gives one message "403 forbidden". Any other available sites!!!
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