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Old 06-07-08, 06:02 PM   #1
ReallyDedPoet
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Quote:
Originally Posted by onelifecrisis
Lets move on.
Just seeing this, nice advice OLC ^^^
I think Speedy will get the message


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Old 06-07-08, 08:25 PM   #2
Wolfehunter
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Thanks OLC I like the idea of being able to see my sub underwater.
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Old 06-08-08, 03:33 AM   #3
Klaus_Doldinger
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As usual, thank you for your work!
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Old 06-08-08, 08:11 AM   #4
SpeedyPC
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Old 06-09-08, 02:37 AM   #5
GOZO
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Another big THANKS to one of our favourite modders.

/OB
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Old 06-09-08, 03:53 PM   #6
Horsemann
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I am impressed...

I would name it "sufferings of perfection"... It does not matter, but what for each time anew to download the same mod (even such good), if changes have concerned only one file? By the way, I categorically do not agree with visibility in 50 meters even if the previous versions mismatch a reality... But in any case, this mod is oine of the best!
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Old 06-09-08, 04:21 PM   #7
onelifecrisis
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Quote:
Originally Posted by Horsemann
It does not matter, but what for each time anew to download the same mod (even such good), if changes have concerned only one file?
I understand what you're saying, and since you've worded it a bit more reasonably than the last guy I'll respond.

Each time I release an update there are two options:
1) I do extra work (which grows with each release) and support which isn't modding/fun, or...
2) You download a big file. Aww, didums.

Quote:
Originally Posted by Horsemann
By the way, I categorically do not agree with visibility in 50 meters even if the previous versions mismatch a reality...
I love the 50m visibility. It ain't going nowhere.

Quote:
Originally Posted by Horsemann
But in any case, this mod is oine of the best!
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Old 06-09-08, 04:51 PM   #8
tomfon
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Hallo OLC.

I was wondering... Wouldn't it be better, in the sense that it
might be more practical, having the nomograph as a fixed tool on
the navigation map (like in GWX 2.1) rather than providing it
as a separate tool?

...thank you for the 2.4.2 version. We are so lucky to have you with us sir!!!

best regards
/tomfon
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Old 06-17-08, 04:19 AM   #9
nirwana
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Event camera annoiyence

Since checking if and where the torpedo hits in attackmap is virtually impossible i use this option checkmarked as a substitute. Sadly the stopwatch is hidden by the window and i cant move it around. Did i miss sth or is it non-dragable in this mod ?

If its the mod u might consider to modify it in further updates to be dragable.
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Old 06-17-08, 07:55 AM   #10
tomfon
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Quote:
Originally Posted by nirwana
Since checking if and where the torpedo hits in attackmap is virtually impossible i use this option checkmarked as a substitute. Sadly the stopwatch is hidden by the window and i cant move it around. Did i miss sth or is it non-dragable in this mod ?

If its the mod u might consider to modify it in further updates to be dragable.
As far as i know it is not draggable.
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Old 06-17-08, 08:27 AM   #11
Phoenix3000
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Hi OLC / Guys!!

Quick question if I may -

I'm seeing conflicting arguments on this and hop the record can be put straight, but is the XPSP2 Res Fix for SH3 (the latest one), compatible with the OLC Ubermod?

Reason I ask, I enabled it and was happy to see it scale up to 1920 x 1200 resolution (although the dials are still oval in shape because of the widescreen). Ships are very crisp in detail, rigging, bow wave etc.

However...

When looking through the periscope the ships are now VERY small in comparison to running in the default 1024 x768 res.

I use full manual targeting with the OLC mod, so to test I fired up the academy Torpedo mission where you sink several ships and concentrated on the small tanker going in a southern direction at approx 7kts.

Normally I have absolutely no problem hitting this vessel, so I use this mission to test mods like smoke, sound etc. etc. With the high res fix though, and apart from the ship appearing tiny, I plotted the solution as before into the TDC but when fired all torps went VERY wide of their mark. I restarted the mission several times and its exactly the same regardless of ship etc.

I also lowered the resolution, which is currently at 1440 x 900, and again the accuracy seems somewhat 'off'. Even when aiming at a stationary vessel - very odd.

So, is the res fix at fault? Does it not like the OLC mod? Am I a crap shot?

I read that the OLC GUI 1.2.6 works to an extent with different resolutions, but is that the same for the GUI included in the Ubermod?

I would just like to know if its ok to use with this mod, and to hear from other users' experiences with the different resolutions.

Cheers guys, and once again OLC - fantastic work mate!

Px3000

Last edited by Phoenix3000; 06-17-08 at 08:38 AM.
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Old 06-17-08, 08:38 PM   #12
onelifecrisis
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Hi Px3k,
Just don't use the res fix!
I must have removed it for some reason, but post #1 used to say "use the res fix at your own risk" or something like that.
Some people claim to have it working OK - good for them - but I'm not supporting it.
HTH
OLC
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Old 06-18-08, 03:07 AM   #13
Schwuppes
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Hi OLC!

Is it possible to make the Realistic Map Contact updates work without OLC GUI Special?

I really like the realistic map contacs but I cant use the OLC Special GUI because I cant handle the fixed zoom levels.

but thanks! this mod is one of the greatest anyway!
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Old 06-18-08, 03:32 AM   #14
GOZO
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Hi again herr Ubermodder

As a happy user since long of the GUI-mods I am now enjoying the latest OLCE+GUI special with bits and pieces and is really pleased.

One thing has happened though and that is the TDC dials to get "Locked" in a strange way.

I got my Liberty crgo set up. Fired and hit. Later I wanted to go back to give her a "Coup de Gras" . Now the target had changed course and so had I so a simple adjustment of the AOB, speed and range was in place. BUT I was unable to move any of the dials on the TDC in the Attack scope mode. Actually I had to go to the WO station to do this task.

Is this something known and am I due to lack of better knowledge screwing something up?:hmm:

Thanks for a wonderful mod.

/OB, Wolves at War: FC Saltzwedel aka Kptlt. Sohler, U-81 La Spezia
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SHIII: LSH3 2015
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Finally SHV but still unmodded and still a noob....
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Old 06-18-08, 04:43 AM   #15
onelifecrisis
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GOZO, that's an old OLC GUI problem that I've not been able to replicate. It's mentioned (with a workaround description) in the troubleshooting section at the end of post #1 in the OLC GUI thread.

Schwuppes, not very easily. I'd have to do some checking which I'm not keen to do, to be honest; I'm pretty much done with SH3 modding now. Shall I say "final version" again?
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