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Old 06-02-08, 08:11 PM   #1
Madox58
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Quote:
Originally Posted by Myxale
Mods that change the .Val files cause that.
Mods like Waterstream or Exhaust smoke!
Everything that changes the default GWX .val files makes the Sub sink in Museum.

Very good guess.

But wrong.

It's the sim files that determine this.

The val only handles damage textures and wake kind of stuff.
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Old 06-05-08, 05:47 PM   #2
Philipp_Thomsen
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Is there a museum in the game? :hmm:
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Old 06-05-08, 07:04 PM   #3
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Quote:
Originally Posted by Philipp_Thomsen
Is there a museum in the game? :hmm:
No.

Go back to sleep and dream of big juicy tankers.
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Old 06-06-08, 04:24 AM   #4
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Quote:
Originally Posted by privateer
Quote:
Originally Posted by Myxale
Mods that change the .Val files cause that.
Mods like Waterstream or Exhaust smoke!
Everything that changes the default GWX .val files makes the Sub sink in Museum.
Very good guess.

But wrong.

It's the sim files that determine this.

The val only handles damage textures and wake kind of stuff.


I feel so cheap!

:rotfl:

Thanx! I was close!
I tested it way back, since i saw the first sub sink in the Museum!
And the thing they all had in common was the .val dats...among others


Cheers and thanx for the info!
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Old 12-07-08, 09:46 PM   #5
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I didn't see a sinking sub, but I did see the two VIIC subs in the museum, but both were submerged and one was doing this:



The second VIIC was fine, skinned and with the eagle conning tower from nautilus. I do have Rubini's water stream mod enabled. Here's a list of my enabled mods:



Any ideas what could be causing this?
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Old 12-08-08, 12:39 AM   #6
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As an update, turning off rubini's water stream mod made the first VIIC appear on the surface in museum, but it was sinking, bits of cargo being left in the water.
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Old 12-08-08, 05:43 PM   #7
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:rotfl:

That's what you get for storing cases of Beck's on the decks!
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Old 12-08-08, 07:27 PM   #8
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Quote:
I didn't see a sinking sub, but I did see the two VIIC subs in the museum, but both were submerged and one was doing this:

ouch, i can feel the lag from here, even tho that never happens anymore on my "eats sh3 for breakfast, then battlefield 2 as a midnight snack" computer
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Old 12-08-08, 10:57 PM   #9
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Quote:
Originally Posted by Sledgehammer427
Quote:
I didn't see a sinking sub, but I did see the two VIIC subs in the museum, but both were submerged and one was doing this:

ouch, i can feel the lag from here, even tho that never happens anymore on my "eats sh3 for breakfast, then battlefield 2 as a midnight snack" computer
Still getting 150 fps there. Oh, who forgot to bring the Becks in before we dived?
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Old 12-09-08, 11:05 AM   #10
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Quote:
Originally Posted by IrishUboot
I didn't see a sinking sub, but I did see the two VIIC subs in the museum, but both were submerged and one was doing this:



The second VIIC was fine, skinned and with the eagle conning tower from nautilus. I do have Rubini's water stream mod enabled. Here's a list of my enabled mods:



Any ideas what could be causing this?
Not sure, but I did notice that you have GWX Enhanced Damage Effects enabled with OLCE2. I think OLCE2 comes with it's own version of the Enhanced Damage Effects which should be enabled instead of the GWX version when using OLCE2.

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Old 12-09-08, 02:42 PM   #11
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Captain Nemo is right. According to the OLCE 2 readme you should use either OLCE 2 - GWX 2.1 Enhanced Damage Effects or OLCE 2 - GWX 2.1 Normal Damage Effects & disable the "stock" GWX 2.1 Enhanced Damage effects.
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Old 12-09-08, 04:16 PM   #12
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Yes, I'm seeing this in the OLC readme:OLCE2 Adjusted GWX 2.1 Normal/Enhanced Damage Effects
These mods adjust the appearance of the GWX 2.1 particle effects to suit the OLCE2 environment. If you don't enable one of these two mods then your particle effects will “glow in the dark” in OLCE2.
If you normally use GWX – Enhanced Damage Effects then you should disable it and enable OLCE2 Adjusted GWX 2.1 Enhanced Damage Effects instead, otherwise you should enable OLCE2 Adjusted GWX 2.1 Normal Damage Effects.

I shall make the necessary changes and see how that goes. A bit of an oversight on my part.

EDIT: After making this change, it had no affect on the problem. So I've ruled that out as the culprit.
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Last edited by IrishUboot; 12-09-08 at 10:24 PM.
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