SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-30-08, 01:35 AM   #1
UnderseaLcpl
Silent Hunter
 
Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
Downloads: 0
Uploads: 0
Default

How long did you follow the targets to see if they would sink? Many times I will run through a convoy using each of my eels on a different ship. By the time I go back to finish off the straggling, damaged survivors many of them have sunk. This worked on whale-factory ships and a large merchant last night.

Maybe they just need more time to sink......
__________________

I stole this sig from Task Force
UnderseaLcpl is offline   Reply With Quote
Old 05-30-08, 04:44 AM   #2
KeptinCranky
Ace of the Deep
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
Default

Hm, I consistently sink ore carriers with 1 eel, they usually take about 10 minutes to 2 hours to completely sink, generally hit them right near the bow

troopship I don't know, it's been ages since I've seen one of those

but most ships tend to succumb to 1 eel, even the large 10000 ton freighters and tankers and also the 4 stacker passenger liners

the only things I can't consistently sink with 1 eel are large warships (not counting Nelson BBs, those take only one), T3 tankers, small tankers for some reason and Passenger/Cargos

Engine room wouldn't be the best aiming point, it generally stops but doesn't sink them, or if it does it takes a loooong time..

I tend to aim for the 2nd mast from the bow with merchants, depth 5m, impact

for tankers it's magshots aimed underneath the bow, in front of the bridge, and if I fire another, it's a magshot aimed just in front of the engines

Practice, practice, practice, eventually you'll find the sweet spot for almost any ship
KeptinCranky is offline   Reply With Quote
Old 05-30-08, 05:07 AM   #3
Gorenor
Nub
 
Join Date: May 2008
Posts: 3
Downloads: 0
Uploads: 0
Default

i'd like to know how are you sure that the big ship with one eel sink ....

in my career every time 2 eels to sink....... and i am only at 41 % realism...

always small merchant and passengers cargo need 2 eels to die.... if i shoot them just an eel to the engine room or just locked in view of periscope i have to wait near them for hours, plus than 4 and nothing happen just a sitting duck .. that it's impossible to sink by DG for the high sea.......

How do you sink so easily so big ship?
Gorenor is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.