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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
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#2 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
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I'm sitting here with it perfectly stabalized just off the bottom, not using any air. Rolling towards 14K, but not sure I want to wait around for it to hit 20K.
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#3 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
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I'm just going to leave it and do something else. I wonder if this program only does 16 bit integers? If so, there may be a max limit on how high the scoring can go. 32,767 comes to mind! I'll try and crash it! If it crashes, you know my score is probably about 32,767!
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#4 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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I got to about 3000 when I accidentally clicked a link. I was going to let my sub hover and rack up the points. I went to change tabs from that site to this one and clicked the big logo instead.
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#5 |
Admiral
![]() Join Date: May 2003
Location: Midlands, UK
Posts: 2,139
Downloads: 22
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doesn't work for me.
__________________
when you’ve been so long in the desert, any water, no matter how brackish, looks like life ![]() |
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#6 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
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What happens when your sub drifts off screen? Going to surface it while it's still on screen.
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#7 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
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Not bad! Seems the score board goes way past 32,767!
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#8 |
Lucky Jack
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This game needs propulsion and it would be very fun to handle the trim mechanism.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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