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Old 05-27-08, 07:17 AM   #1
UnderseaLcpl
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Is there a mod that makes destroyers stop being retarded? Frankly, if real DD's were half as dumb I would've been the most famous U-boat captain ever. I've sunk scores of them by positioning myself near-perpendicular to their attack course then going ahead flank and turning hard into them when they close to about 400m. Immediately after they pass about 80m to stern I make a hard turn in the direction they turned and sink them with one torpedo (fast, 2m 10 degree lead fired at zero) when they come about. Barring dud torpedoes and the occasional target speed increase when the torp is spotted early this never fails against less than four DD's.

On that note, what is the damage radius for a depth charge of that vintage? Always thought it would be greater than 80m....
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Old 05-27-08, 07:51 AM   #2
Sailor Steve
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Notes for the Mk VII Heavy depth charge:
Quote:
The British claimed this DC would split a 0.875 inch (22 mm) hull at 20 feet (6.1 m) and force a submarine to surface at about twice that distance. A minol charge introduced in 1942 increased these distances to 26 feet (7.9 m) and 52 feet (15.8 m), respectively.
http://www.navweaps.com/Weapons/WAMBR_ASW.htm
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Old 07-25-08, 05:43 AM   #3
h.sie
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I have 1-2 questions about realism?

do you hardcore-players think that the default repair-times (SH3+GWX2) are reallistic?

if no: do you use the LRT (longer repair times) mod?

thanx
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Old 07-25-08, 12:10 PM   #4
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No, the stock repair times are just silly. Engine damaged, fixed two minutes later. If that was the case they wouldn't even tell you they had a problem.

LRT is the way to go, but I've heard it causes conflicts with GWX. Unfortunately I don't know what the problems are, or if the last version of LRT worked better. Somebody out there does, though, and we'll hear about it soon enough.
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Old 07-25-08, 12:31 PM   #5
onelifecrisis
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http://www.subsim.com/radioroom/show...36&postcount=1

Don't shoot the messenger.
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Old 07-25-08, 01:37 PM   #6
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BANG!
:rotfl:

Thanks for posting that, OLC. That was during my homeless period, so I missed it - or dismissed it at the time simply because it had no direct bearing on my life.

There was a 'final' version created for GWX 2.0, which should work with 2.1 as well; the caveat being if it really works with 2.0 without breaking it. I suppose it really comes down to "use at your own risk".
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Old 07-25-08, 02:11 PM   #7
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One thing that generally gets omitted during the endless 'realism' debate is "real" U-Boat doctrine. It was doctrine that the 1WO did the torpedo shooting during surface attacks under direction of the Captain so adapting manual targeting in all instances is hardly 'realistic'. It is however, both fun and challenging. Doing so hurts no one. Likewise in early 1943 it was doctrine to stay up and fight it out with aircraft, paricularly transiting the Bay of Biscay. Doing so in GWX 2.1 is a good way to end a promising career but again, that was what they were ordered to do in reality. And many promising careers were ended, most rather horribly.

I suggest that so-called "realism" in any game lies in what the player puts into it and not so much what the programmers impose by software limitations or design philosophy.

This unsolicited $0.02 is brought to you in the spirit of Good Hunting.
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