SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-22-08, 08:09 PM   #1
totodog
A-ganger
 
Join Date: May 2008
Posts: 77
Downloads: 10
Uploads: 0
Default AOB in stock SH3

How do I calculate the AOB of a target in stock SH3?
totodog is offline   Reply With Quote
Old 05-22-08, 08:18 PM   #2
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

Answers

1) you look at it - here's a trainer i wrote http://www.subsim.com/radioroom/show...light=tutorial

2) you use the U-jagd tools mod 1.3 for stock SH3 from the link in my sig

3) you plot the target course and then you use the protractor tool to show the aob which is the angle between the target course and you along the reciprocal line of sight bearing.

4) you don't do this - instead you plot the target course, set a perpendicular intercept course for you. Set your scope straight ahead, go to the TDC station and set the AOB to show 90 port or starboard, whichever is true for the target when it passes in front of you. Turn on the TDC again, and your TDC is now programmed for action. Your AOB is correct so long as neither you nor the target change course

hth

joe
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Old 05-22-08, 09:23 PM   #3
totodog
A-ganger
 
Join Date: May 2008
Posts: 77
Downloads: 10
Uploads: 0
Default

Thank you for the response. Could you please elaborate on Number 3?
totodog is offline   Reply With Quote
Old 05-23-08, 12:08 AM   #4
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

So you have plotted the target course, you then draw a line from the target's current position to you.

Using the protractor you measure the angle between the target's course and the line to you.

This is the current AOB -

this method is the least reliable in my opinion. you should do method 4 if you don't like the methods 1 and 2.

__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Old 05-23-08, 07:28 AM   #5
totodog
A-ganger
 
Join Date: May 2008
Posts: 77
Downloads: 10
Uploads: 0
Default

Thank you. Why do you think it is unreliable? It seems like a pretty good method to me.
totodog is offline   Reply With Quote
Old 05-23-08, 07:38 AM   #6
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

Because this kind of AOB reading, as opposed to method 4, degrades rapidly over time, especially at shortish ranges or high speeds. If you spend 1 minute drawing the necessary lines and getting the AOB, it may not be the AOB anymore.

One of the best things you can do as a subsimmer (if you don't want to use U-jagd tools or the OLC gui which provides this in-game) is to build yourself a whiz wheel that provides instant AOB-target course solutions as well as other useful stuff.


provided by hitman
http://www.subsim.com/radioroom/show...06&postcount=1

and a handy manual for it by klh

http://www.subsim.com/radioroom/show...ight=Whizwheel
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Old 05-23-08, 01:25 PM   #7
totodog
A-ganger
 
Join Date: May 2008
Posts: 77
Downloads: 10
Uploads: 0
Default

Thanks for the reply. I might try out the U-jagd mod. On another note, do you know why they put the zero on the bottom like with the tool helper and stuff?
totodog is offline   Reply With Quote
Old 05-23-08, 07:48 PM   #8
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

Because it's better that way. If you start the line on the map, and drag it out, where the line crosses the tool helper shows the actual bearing of the line. this is only possible if the tool is upside down
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Old 05-24-08, 06:31 PM   #9
totodog
A-ganger
 
Join Date: May 2008
Posts: 77
Downloads: 10
Uploads: 0
Default

I downloaded Ujagd. It's nice.
totodog is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.