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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Amazing work OLC!!!!
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#2 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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I use 32xS AA together with 16x Anisotropic Filtering.... kills every single jagged edge, and also eliminates shimmering!
For people with newer ATI cards (ie 2900XT, 3850 or 3870) you should try 24x Edge Detect... sweet as! Also use at least 8x Anisotropic Filtering... this will make distant object and waves look sharper.
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
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#3 |
Sailor man
![]() Join Date: Nov 2007
Location: SPb Russia
Posts: 44
Downloads: 0
Uploads: 0
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I cannot tell definitely, whether it is caused by your mod or anything else, but in the sky (especially in the cloudy sky) there is observed the strange atmospheric phenomenon in the form of shone, perpendicular strips. :hmm: They are similar to traces of jet planes
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Tenderness of water is the most reliable, that I know, but engineers of my body ordered to me to go by the ground... (C) BG ![]() ![]() ![]() Last edited by Horsemann; 05-22-08 at 09:13 AM. |
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#4 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#5 | |
Loader
![]() Join Date: Mar 2005
Posts: 89
Downloads: 10
Uploads: 0
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Can i ask, do you apply these options in game or force these on through the drivers ?
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#6 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#7 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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OLC,
First, thanks for producing one of the greatest mods yet for Sh3! You've created a masterpiece that takes immersion up to the highest level. After a few nights playing with your new Ubermod 2.3, I have one suggestion... Can you include some type of ranging tool for use with the observation periscope (maybe similar to the one on the UZO or a variation of the one on the attack periscope)? With the elimination of visible contact updates, I am trying to manually plot the bearing of visual contacts early as they appear and its very difficult to get an accurate distance estimate at long range with the attack periscope owing to its new fixed magnification. By the time I can get several distance/bearing plots made to determine its course, its too late for me to maneuver to a good interception point and finalize my torpedo data with the OLC tools. If I'm on the surface at night, no big deal. I just continue to make my plots as the ship passes by and catch up further down the road. If I am submerged during day, its a now or never deal (unless I feel like risking detection on the surface to get ahead of the target). Just a thought. Again, Thanks for all the time you put into this mod! |
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#8 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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A few things to know: 1) There were no range-finding tools on the obs-scope IRL. 2) Even if there had been you wouldn't be able to use them to get very accurate ranges at long distances. 3) From the vantage point offered by a scope, the horizon IRL is just a few km away. If a target/convoy comes -unexpectedly- into view and you submerge to avoid being detected (good thinking) and then try to get a rough fix on it's position using the attack scope (good thinking) and then find you're not in an attacking position and can't get into position before the target has moved on... then welcome to realism. ![]() If the target is moving too fast for you to flank it, bad luck. HTH OLC
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#9 | |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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Oh well, truth be told, my tonnage before was too high for realism anyway. Perhaps more missed opportunities will bring it down a bit more, or at least extend the duration of patrols. (I'm not quite sure, should I be ![]() ![]() |
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#10 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Thanks Px3k
![]() @sabretwo Maybe they left the range-finder off the observation scope because it was just meant to be used for observation? Maybe it was difficult to engineer a split prism stadimeter into a scope that can rotate in almost every direction? Honestly, I don't know... but anyway... what makes you think they'd have to quickly switch between the scopes IRL?
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#11 | ||
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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You also use a nVidia card? May I ask which one? You need alot of horsepower to run those settings... we're talking a 512MB geForce 8800GT or GTS minimum.... a 9600 GT should also be able to pull it off. Anyway... the standard nVidia driver control panel will not allow you to set 32xS (which is a MSAA + SSAA hybrid). To enable 32xS you need a program called nHancer, a nifty little tool which allows you to create individual profiles for any game you have. You can get it here: http://www.3dcenter.org/3dtools/nhancer
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() Last edited by Schwuppes; 05-23-08 at 07:46 AM. |
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#12 |
Loader
![]() Join Date: Mar 2005
Posts: 89
Downloads: 10
Uploads: 0
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Thanks Schwuppes,
I have an ATI card, but I now have a direction to go for setting up such options.
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#13 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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Oh lol... I don't think you can use nHancer for ATi cards... what kind of ATi card do you have?
Only the newer ones will allow 24x "Edge Detect" AA... you can force it through Catalyst Control Center... also make sure you get the latest version of the Catalyst drivers... the current version 8.5 has brought some performance improvemants. cheers!
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
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#14 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Hi OLC!
I've been working away for a couple of weeks, and today I finally had some time to look into SH3 again, and my, you have been busy! ![]() I've just downloaded the new Ubermod 2.3 on a slow link with Filefront (always have problems with that site), and will be installing it later today given time. Reading through the thread I'm sorry to hear that real-life is being a pain in the a*se right now but trust me, things will work out - just persevere mate. As the saying goes, 'don't let the b*stards get you down!'. Cheers! Px3000 |
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