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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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![]() Quote:
Finally a mod that enables realistic surface attacks like they were in the beginning of the war! Oh and when I want update to OLC Ubermod 2.3... do i have to disable any other mods before I update (apart from the previous OLC Uber version of course)?
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#2 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
![]() ![]() BTW, any chance of a reply on that idea I PM'd you? :hmm:
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#3 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#4 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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Hehe, just updated to 2.2. and there's already the next one up.
![]() I just have one problem with this - my low end comp. I guess it is reason why it is pretty hard to define the top of the mast for measuring the distance and the beginning and the end of a ship for measuring its speed - the view is just too fuzzy to be sure. I'm playing with low textures and 25 % particles - maybe that's the reason? |
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#5 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
I find I can make out distant ships easily enough at 1024x768 with 4xAA (6x even better).
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