![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
|
![]()
As the topic indicates, this thread is based on gas torpedo. We all know its disadvantage of leaving a trail of bubble. However we can switch the speed while launching it. However, using a torpedo would be very hard to play with it. The moment the ship spot the torpedo, it can turn, and so we can miss the vital spot of the ship! So do you think switching the torpedo speed would affect the results???
|
![]() |
![]() |
![]() |
#2 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
|
![]()
Hi!
I usually use electric torpedoes, but when I'm running low on those I will move steam-powered torpedoes from on-deck storage into the torpedo rooms. Once I'm using the steam torpedoes then I try to use them at night, when ships cannot see the bubble trail. I shoot steam torpedoes at maximum speed from minimum range, so if the ship does see the torpedo then the ship does not have as much time to react. Pablo
__________________
"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
![]() |
![]() |
![]() |
#3 | |
Helmsman
![]() Join Date: Mar 2007
Location: Moncton, Canada
Posts: 105
Downloads: 2
Uploads: 0
|
![]() Quote:
Agreed, I only fire steam powered eels at night or within 700m at fast (45kts) as they can not avoid a center shot under the keel unless it's faulty.
__________________
E2180 @2.6Ghz EVGA 8800GTS KO 640mb 2GB Ram - 22" Acer 1680 X 1050 GWX 2.1 w/ SH3 Cmd + OLC2 |
|
![]() |
![]() |
![]() |
#4 | |
Gunner
![]() Join Date: Jan 2007
Location: Ill
Posts: 93
Downloads: 17
Uploads: 0
|
![]() Quote:
__________________
Silent Hunter III v1.4b GWX2.0 ![]() GWX2.1 ![]() GWX3.0 ![]() Uboat Commander 3.2 Life Boats final Torpedo Damage final Silent Hunter 4...more on that later |
|
![]() |
![]() |
![]() |
#5 |
Helmsman
![]() Join Date: Mar 2008
Posts: 107
Downloads: 5
Uploads: 0
|
![]()
I always try and have a mix. The TII's I find are more prone to premature detonation - especially in extreme seegang conditions. I try and load 50/50 in my fore tubes so I have a choice. My stern tubes are always with the TII's so a sneaky parting shot at Angry Ivan are almost impossible to detect at any time of the day or night.
|
![]() |
![]() |
![]() |
#6 |
Weps
![]() Join Date: Feb 2008
Posts: 369
Downloads: 0
Uploads: 0
|
![]()
I've almost never had an ambushed ship dodge a steam torpedo. That's very hard to do in real life. The bigger problem is that it leaves a trail for any escort to follow back. I've used T1s for 80% of my 600,000 tons of sinkings, and only use TIIs when the TIs are out or when I'm attacking a convoy and every bit of stealth helps. In my IXB I load 60/40 I/II, with Tubes 1,3,&5 Type Is, and Tubes 2,4,&6 Type IIs. No complaints about that so far!
|
![]() |
![]() |
![]() |
#7 |
Lucky Jack
![]() |
![]()
From 39 to early 41 I use the T1 day or night, mid 41 on wards I only use them at night. As for the T2 I only use them in the stern tubes from 41 on wards with a mix of T1's.
__________________
Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|