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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Ok, we all know that the save is gonna go bad, if we save submerged; near Scripted units and/or near convoys.
I never had any problems to save as long as no unit was in sensor-range!:hmm:
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#2 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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![]() Quote:
Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#3 | |
Weps
![]() Join Date: Feb 2008
Posts: 369
Downloads: 0
Uploads: 0
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![]() Quote:
Look, I don't want to turn this into a giant rant. More of a complaint amongst people who can understand what I lost (vs. the wife!). I am curious is Ubi ever spoke of this obvious and serious bug, but that's about it. On the bright side, I reloaded close enough to get a crack at the same convoy, did a periscope run and gun on it, and took out a large cargo, the whaler, and deck-gunned a large merchant that I had cripppled. ![]() |
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