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Old 03-21-08, 05:38 PM   #16
Dr.Sid
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I'm not sure what screens he means, but start here:
http://www.commanders-academy.com/comsubsim
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Old 03-22-08, 05:15 AM   #17
Theta Sigma
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Quote:
Originally Posted by Dr.Sid
I'm not sure what screens he means, but start here:
http://www.commanders-academy.com/comsubsim
Well, the screenshots listed on that very page, of course.

I also downloaded the "sim6" alpha (will try 7a next) and I'm in awe of how much you have accomplished so far. The Akula skin is great.
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Old 03-23-08, 07:32 AM   #18
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Thanks guys! Those screenies look great!
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Old 03-23-08, 08:48 AM   #19
Dr.Sid
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I don't wana hijack the thread .. but forget the screens and get the exe
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Old 05-18-08, 11:34 AM   #20
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But this forum does feel kind of dead. Don't know what conclusions I have to make though.
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Old 05-18-08, 12:06 PM   #21
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The people are still here reading, but there is just nothing new to talk about.
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Old 05-18-08, 01:12 PM   #22
Molon Labe
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Less QQ, moar pew pew
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Old 05-18-08, 01:33 PM   #23
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It's certainly not dead as long as I keep playing DW !!! I keep starting work on new material for this game but then always end up getting distracted by the game itself and I can't help playing it instead of working on stuff.

I'm also laying in wait for the upcomming LWAMI. I really appreciate what that addon brings to the sim (Keep up the good woork guys !)

Maybe we should organise a single set time every week to get together for an MP game ? I'd imagine that it would be a lot of fun. Post the time and place here a week in advance. Everyone meet on that day. Maybe even post a run down of the MP scenario as well... maybe make it part of an ongoing storyline (Would work really well if we did it cooporative.)
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Old 05-19-08, 12:45 PM   #24
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It's still the best naval (ASW) simulator so far.

I've abandoned it in the past, but in the mean time I've realized that it's vastly moddable (in terms of gameplay: mission editor + platform doctrine) if you invest some time.

Perhaps the 'problem' is, that the community has not the 'critical mass' in terms of number?

That there aren't news from SCS is not helpful either.
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Old 05-19-08, 01:13 PM   #25
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Quote:
Originally Posted by Hawk66
It's still the best naval (ASW) simulator so far.

I've abandoned it in the past, but in the mean time I've realized that it's vastly moddable (in terms of gameplay: mission editor + platform doctrine) if you invest some time.

Perhaps the 'problem' is, that the community has not the 'critical mass' in terms of number?
I think that the community as a whole is quite large, the problem is that it is very fragmented; and most important not every community is english speaking.

Quote:
That there aren't news from SCS is not helpful either.
At this point in time I don't care hearing news from SCS, I just would like them to release a patch that fixes the annoying bugs on the frigate. Mostly crashes in multiplayer.
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Old 05-19-08, 02:29 PM   #26
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Quote:
Originally Posted by Molon Labe
Quote:
Originally Posted by Fish
Is this they end of modern subsims?
Nope.
Know anything me don't ?
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Old 05-19-08, 02:34 PM   #27
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Quote:
Originally Posted by Driftwood
Quote:
Originally Posted by Fish
Is this they end of modern subsims?
We are still here my friend!
I know you and some others are lurking below the waves.

Who knows we meet again some day.
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Old 05-19-08, 04:06 PM   #28
Molon Labe
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Quote:
Originally Posted by Fish
Quote:
Originally Posted by Molon Labe
Quote:
Originally Posted by Fish
Is this they end of modern subsims?
Nope.
Know anything me don't ?
It's not the end as long as people are playing.

Like I said, less QQ, more pew pew. We just gotta get out there and start sinking people again.
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Old 05-22-08, 04:13 PM   #29
Fish
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[quote=Molon Labe]
It's not the end as long as people are playing. [quote]
Your right.

Quote:
Like I said, less QQ, more pew pew. We just gotta get out there and start sinking people again.
At the moment I am a floating duck, and you are not alowed to shoot at it.
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