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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#676 | ||||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#677 |
Old Gang
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You eventually goes to sleep, right?
![]() How is the new carrer coming up?
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To each his own |
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#678 |
Seaman
![]() Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
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Hi OLC,
had to stay away from SH3-modding for some weeks because of RL. Came back yesterday and saw your enormous production. I suppose one of those British WWII-strategies behind this: Increasing mod-productivity forces the German u-boats to stay at their home-bases in order to study the intention of the new mods. No new German patrols for the next months - Germany will loose the WWII. Brilliant idea. Anyhow that’s ok. Peace is much better than war. I will ask Doenitz to send some cigars to Winston and ask him to end the war. In exchange he could arrange a football-match at (old) Wembley. Perhaps Germany has better chances there to win the match. Who knows? A (serious) question: what do you mean with “eliminating the reflections”. Do you mean water-reflections? Had no chance to install the new mod-version. Nuss |
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#679 | |||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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The reflections of ships, particles and harbour objects annoy me because they never look quite right and far too often they look totally wrong. Sometimes it's because they're broken (which can be fixed by modding, but the sheer number of broken or missing reflections makes that a huge task) and sometimes because of quirks/limitations in the SH3 graphics engine (which can't be fixed). I used to think a bad reflection was better than no reflection, then I went into the GWX Museum and there are no reflecitons in there, and I couldn't believe how good it looked. So, I removed all the reflections from everything in GWX 2.1 except the terrain, which I do want to "eliminate" but I can't find the switch for it.... yet. For me this is about immersion. Seeing a dodgy reflection is an immersion killer. Take away the reflections and I (and you, I hope) am left with a more immersive experience. ![]()
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#680 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Hallo OLC.
I was looking at your tonnage and just out of curiosity i would like to ask you: Did your tonnage got higher after enabling the mod (OLCU for GWX 2.1)? Oh! Something else. There is no tube indexing at the tube selector. I am using OLCU 2.2v. Last edited by tomfon; 05-19-08 at 10:09 AM. |
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#681 |
Seaman
![]() Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
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OLC,
thanks for the English-lesson ( "Elimitate. Remove. Get rid of. Erase. Delete"). The download-size of this part of your mod is rather big, so I better asked before downloading. And afterwards Thomsens V3-soundpack..... I will give both a try, because all your mods (and Thomsens sound-mods) considerably increased the immersion-factor. Nuss |
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#682 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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The tools in OLC GUI are historical but that doesn't mean they were used all the time IRL. Quote:
BTW, I'm still waiting for a screenshot of the "foggy" effect on the sky that you complained about.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#683 | ||
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Anyway, your mod is great and thanks for the reply BTW! ![]() |
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#684 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Damn, who just ruined my 5-star average by giving me 1 star?
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#685 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Ok. Your mod is absolutely useless. Nice try but it could have been much better. Is that all? And you call this a mod??? ![]() .................................... Seriously speaking i don't think your mod has been overrated. Its just a fine mod. ![]() Last edited by tomfon; 05-19-08 at 12:40 PM. |
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#686 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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I just ran into a problem: I can't configure the torps. When I click the small button on the bottom of the screen it brings up the instruments for setting aob, speed, range - but it won't let me change anything. Manual targeting is activated, the peri-disks work fine - just the tdc doesn't react.
Edit: The attack disk also doesn't work. |
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#687 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]() Quote:
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
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#688 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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Alright, thanks a lot for your reply. But this time a CTD fixed it. ;D
Anyways, thanks for a great tool that finally made me check out manual targeting. ![]() |
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#689 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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Wery nice mod. Is there somthing similar too thise mod theat is working with gwx 2.0.
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#690 | |||||
Lieutenant
![]() Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
Uploads: 0
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Yes, I'm using Malfunctions and Sabotage but I had the same periscope broken twice after downloading...
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