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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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flag4, he's using OLC GUI Special. There's no "1.5X procedure" there.
siber, you've shrunk the screens - that doesn't help! In spite of this I can see the problem in your first screen. That's not 1.5 marks, it's 2 marks. Even in those tiny screens I can see that the funnel (which, on a large merchant, isn't as tall as the masts IIRC) is easily 1.8 marks, so the masts are about 2 marks tall. If you had used 2 instead of 1.5 for the range, you'd end up with 10 (horizontal) marks lining up more-or-less with 90 on the AOB calculation, which looks correct judging from those small screens. Cheers OLC
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#2 |
Planesman
![]() Join Date: Mar 2007
Location: Salford, Manchester, UK
Posts: 182
Downloads: 3
Uploads: 0
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Ahhhhhh! You're SO right!
That makes all the difference. I play without periscope stabilisation, so I suppose my mistake in range determination is making the difference. To be honest, I have been wondering whether the torps run to time, as they always seem to overrun before hitting... If I'm getting the range wrong, that makes sense... Thanks OLC... for both the help, and this fantastic mod! ![]()
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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#3 |
Dipped Squirrel Operative
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Hello,
you could use the "stabilize view" option in SH3's settings - the periscope movement in SH3 is a bit overdone and makes things unnecessarily hard. As well commanders were told to go in as near as possible, 400 to 600 meters would be a good idea. A target at a range of more than 4000 meters is not easy to hit unless you have the exact speed and AOB - which would mean hours of shadowing in reality. Greetings, Catfish |
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#4 |
Planesman
![]() Join Date: Mar 2007
Location: Salford, Manchester, UK
Posts: 182
Downloads: 3
Uploads: 0
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Hi Catfish.
Normally I'll try to close to <1000m for a shot. But, when I'm hunting targets normally, I never remember to get screenshots. This Large Merchant, however, is one of the target ships in August '39, and is stationary. This allowed me to use long range, and check whether the calculation would work, and also to repeat (taking screenshots of the process) when I realised I was going wrong somehow. Do you feel that the persicope motion (when not stabilised) is over-the-top? Would you feel that it's more realistic to play with or without stabilisation? :hmm: Thanks! Siber
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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#5 |
Dipped Squirrel Operative
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Hello,
the OLCE with the GUI is really excellent, and the wash of waves over the periscope with the drops etc. makes up for the a-little-bit over-stabilized view. The stabilized view is closer to the real thing than the jumping of the unstabilized is, at least IMHO. Thanks for your post, Catfish |
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