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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#646 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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OK I split the Ubermod into 3 parts again. This time it's:
OLCE2 OLCE2 Optional Extras OLC GUI Special OLCE2 is just the "core files" of OLCE2. It doesn't include the crew uniform changes or the particle effect changes, and it doesn't remove any reflections. This should mean that it's compatible with just about everything. OLCE2 Optional Extras contains all that stuff I just said - it removes all the reflections, adjusts the brightness of particles and crew uniforms to suit OLCE2, and probably isn't compatible with any other mod in the universe. OLC GUI Special is the same as it was before. I also made the documentation seperately downloadable. So now anyone with a poor internet connection should be happier. ![]() v2.2 is uploading now.
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#647 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
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So basically if we dont mind the reflections we can keep using the 2.1.3 version right?
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#648 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#650 |
Old Gang
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OLC, I think you should upload at least ONE screenshot with and without the no-reflections-mod for comparison reasons. Takes a hell of a long time to open museum and besides we can't compare side-by-side the differences.
Just my 2 centz. ![]()
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#651 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
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#652 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
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![]() Thanks for the mod. Best, LGN1 |
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#653 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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EDIT: Oops, done some reading!
Keep it up!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() Last edited by Myxale; 05-17-08 at 03:05 PM. |
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#654 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
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Hello OLC. May gods bless you and fill your footprints with pure silver!
I came back to SH3 world after buying a new PC (I can see smoke and water now, yeah!). I visited Subsim for latest GWX and what I see – another good mod by you. Thank you for that. I've got 1 question – After installing your mod I don't see my U-Boot mark nor bearing overlay on the map in career mode (this problem seems to follow me even though I changed my PC, system and set of mods used). As far as I understand this thread and documentation, that's not an intended feature. ![]() PS. Everytime I have a smoke while playing it reminds me of your tutorial video for OLC-GUI. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#655 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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![]() Okay, what "U-boot mark" do you mean? As for the bearing overlay, that was removed from OLC GUI (the original mod) right at the start and I never put it back in - I don't want it! A quick forum search should find you plenty of posts saying how to get it back in OLC GUI 1.2.x, but it might be trickier to get it in OLC GUI Special without breaking other intended effects, because the of the Realistic Map Update changes. Anyway, the bottom line is that the lack of a bearing overlay is entirely intentional. ![]()
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#656 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
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"U-Boot mark" - the small circle on the map marking my U-Boot current position. It's gone too.
![]() Edit: OT: Well... It's 3 AM in "England". You modders never sleep. ![]() ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#657 | ||
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
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![]() Or to create only the sub-reflection for harbour, without remote objects reflections... ![]() Easy to say... but within SH3 engine ? ![]()
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#658 | |||
Maverick Modder
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Location: England
Posts: 3,895
Downloads: 65
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![]() ![]() AvM, the sub marker is there when you zoom out. When zoomed in, you can tell where you are because your course-line starts from where you are.
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#659 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
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If you find the switch, might be tweaked down a bit... :hmm:
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#660 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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