SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-09-08, 02:46 AM   #4
Bosje
Seasoned Skipper
 
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
Default

thanks for that clear explanation

so some remaining questions:
-i have some repair qualified guys on the watch crew, as they are the easiest choice for dc, is that very unrealistic?

-would the dc instead always come out of the engine room?

-my crew get promoted during the mission, does this give them any advantages?
i noticed i can only give them specialization on the promotion in port

-what do the specializations/skills/abilities do exactly?
i figure electric guys man the sensors and watch crews man the watch etc, but my ensigns who are the watch officers have other skills, are they useful? like hang on to that guy who has repair skills and watch specialization?

same for torpedoes, room gets flooded easily, good idea to have mechanics in there?
__________________
And when an 800-ton Uboat has you by the tits... you listen!
Bosje is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.