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#1 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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Long as you can see the boat (or if not using manual targeting get a lock on the target) heavy/bad weather can really work in your favor. Long as you can score a good hit (or more for larger targets) the large waves work great for increasing the flooding and making the ships go down even faster. Sometimes with only 1 eel instead of 2 like you would normally have to use in calm weather.
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#2 |
Planesman
![]() Join Date: Jan 2002
Location: Netherlands
Posts: 188
Downloads: 10
Uploads: 0
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I have a related question about hunting in bad weather. I read the GWX manual and some posts here, but I what I would really like are some good tips for torpedo settings in really rough seas.
I know that in rough seas, I should forget about using magnetic pistols because the ships just move up and down too much, so I could easily have my torpedo run under it, but much too deep. Also, it's probably best not to be too far away, probably under 2000 meters, maybe even closer still if you can manage that. What I usually do now, in bad weather, is try to get as close as possible on the surface (it's still early in the war) and when I have a good fix on my target, I set the torpedo to impact pistol only and a depth of around 2m, so even if the ship moves up and down a lot, I can still be reasonably sure of a hit. It might hit too high on the hull for normal circumstances, but in rough seas, I find that it can do the trick anyway. Any suggestions as to improve my methods in rough seas? |
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#3 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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I try to use bad weather to my advantage. Not always going to work but hey your there as well as your target. With a lone merchant it's easier to concentrate on the task. Now by bad weather I'll presume you mean while submerged and the scope fully extended waves are still cresting it. But even if it is that bad you should still get a few intermittant views so you can get ship keel / tonnage info.
Then comes what eels you got. Magnetics in crappy weather, man that's a coin toss. Once T3's come along it;s a little better, I think. Well I mean this all could depend on your aob. If it's as bad as the weather I/P might be as bad as a dud. If you roll with I/P try about 1-1&1/2m up from the keel. 2 up in bad weather. One thing I hate is hearing a good shot bounce off a hull. For a while late 42-early 43 the boat was sent out with a few of the early homing eels. Yeah they were slow and it usually ment using a finishing shot. But I think I liked them better then the Fat.
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