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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#2 |
Helmsman
![]() Join Date: Aug 2005
Location: Central Florida USA
Posts: 102
Downloads: 16
Uploads: 0
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Great job. Love the "help me" . . .
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#3 |
Stowaway
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Here's a bit more progress.
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#4 |
Engineer
![]() Join Date: Aug 2007
Posts: 205
Downloads: 7
Uploads: 0
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Fantastic! Every update is more impressive than the last
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Spectre |
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#5 |
Stowaway
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The animated men dat file is only 966 KB in size at the moment.
That's 4 animated men and 4 skins. Impact on system resources seems negligable and I run on a Notebook that is not top of the line. ![]() Thunder is reviewing the animated characters now in game. Should he feel he could tweak them a bit? I'm all for it. Although I have not built the files yet, I'm positive I can get the guys in the boats to turn in your direction as they wave. Seems there is a character like that in GWX 2.X ![]() But you have to find him!! :rotfl: |
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#6 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Like I said me and PT are already working on adjusting all the ship .val files to spawn LBs a bit before ships sinks. The implementation of all this together is already guaranteed. Will be easy as cake to have also the animations on the end. So, go ahead and make your best on the animations! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#7 |
Seaman
![]() Join Date: Mar 2008
Posts: 41
Downloads: 45
Uploads: 0
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Excelent work!
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#8 | |
Chief of the Boat
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#9 | |
Stowaway
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He's in 2.0 What your thinking of is in 2.1 And Yes. It's not pretty! :rotfl: What was I thinking? ![]() :rotfl: |
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