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#421 | ||
Crusty Capt.
![]() Join Date: Sep 2007
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thanks OLC. |
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#422 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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I'm having a thought. :hmm:
As it stands now, the realistic map updates bit can easily be separated and made into a 3rd JSGME mod (OLC Ubermod part 3 of 3, I guess). I guess I could release 2.0.1 with that option, since it'll take all of 5 seconds. :hmm: Why not. But if for any reason it becomes necessary to remerge them for ease of maintenance, I will. ![]()
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#423 | |||
Maverick Modder
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![]() Don't worry, you get more than enough fuel in OLCE2. ![]()
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#424 | |
Frogman
![]() Join Date: Apr 2008
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![]() As a side note to that though, it might prove to be more versitile, as you could possibly use "2 of 3" for GUI required improvements, and "3 of 3" for strict realism improvements. Again just a thought, but it would allow you to go wild with realism and still provide a version for us mere mortals to enjoy. ![]() Greg |
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#425 | |||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
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![]() Still four hits out of four shots ain't bad. ![]() Later I got to 1500 meters of an ore carrier without being spotted, same conditions only earlier in the night this time. I think I like the new night spotting ![]()
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#426 | |
Maverick Modder
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#427 |
Frogman
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Well, not in as many words, but yes, it is what you just said. :p
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#428 |
Maverick Modder
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Exactly the same as v2.0.0, except that the new "realistic map contact updates" bit can now be enabled (or not) seperately.
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#429 |
Frogman
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here's an idea for greater realism, if its possible that is:
Stop recieved contact reports from automatically updating to the map, instead giving a grid reference and a set of lat / long coords or possibly a grid+subgrid so that the commander must calculate its possible location and make further calculations as to where it will be in the future from there, and also base the decision to attempt an intercept on how confident the commander is in their calculations. Again, not sure if its possible, but that is another item which didn't seem all that realistic... here's a contact report and magically it appears where its supposed to be in that grid... It would probably require some way to really get at lat/long in game at least, but considering what you've already done with the GUI, I'm pretty sure you'd be capable of it. ![]() Just a thought, Greg |
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#430 | |
Maverick Modder
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These two often come at exactly the same time, giving the impression that they are the same thing, but they're not, which is why sometimes you will get a message from BDU but no marker (meaning you have to search for the convoy based on little more than a grid reference) whereas other times you get the marker but no radio report from DBU. I don't think that bit needs changing. ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 04-30-08 at 05:21 PM. |
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#431 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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![]() ![]() I guess JScones was right huh. 2.0 before he gets back friday! :rotfl: Anyway cheers! ![]()
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#432 | |
Maverick Modder
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#433 |
Seasoned Skipper
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OLC,
Noticed some strange behavior with my submarine wakes and since your OLCE and Rubini's waterstream mods are the only ones I'm using that change the submarine .val files. I'd thought I'd ask here. I noticed that the U-boat doesn't leave a wake unless there's another ship also visible. If I go to external view while cruising around alone I only get the bow spray and a short propeller wake. If there is another ship around like in a harbor or a target, I get the normal wake alongside the U-boat and behind it. Any ideas?
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#434 | |
Maverick Modder
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Location: England
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#435 | ||
Old Gang
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To each his own |
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