![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
|
![]()
Natural Sinking Mechanics (NSM) Classic or Light.
Best is always installed the last: NSM Is one man, Werner Soben's giant project, that creates real physics based damage modeling. In the stock game, ships are flooded with water through the holes and they tilt right but the water only has cosmetic effect. Sinking is resulted with massive amount of hitpoints, that every shot reduces a certain amount. Instead, in NSM ship's floating and balance change by the effects on the water, ships swim, capsize or sink only on the water held sections based on the remaining floating capacity. This has huge meaning in gameplay wise, because now you can finally use tactic. Penetrate as many watertight compartments or try capsizing the ship? Where the compartments are located and can they be damaged from this angle? As a sugar on the bottom, there is third method, keel-damage, that is the NSM:s fourth version's novelty and my own personal favorite. There where original game clearly makes an guess, does the ship snap or not, in NSM4, exactly to the middle and properly setted torpedo snaps the ship into two equally sized parts every single time. Nothing isn't more rewarding than seeing through you'r own periscope, how the crash of explosion bubble (implosion) first "crushes" the ship and then the pieces of ship get thrown up from the water by the pressure wave. Incredible, that the Ubisoft made the visual effects this beatiful but left under the engine only hitpoints and dice throwing. NSM also alters the torpedoes, so that they now act more intellectly with the new damage modeling. Now wisely attacking skipper can survive with less shots then before, maybe even with one, as long as can take advantage of the new damage modeling and knowing how to minimize the effects of torpedo malfunctions. Modeling historical malfuctions have been made good solutions on the limitations with game-engine. Different malfuctions follow the gameplay changes along the campaing, because it is necessary from time to time change the tactic. It is absolutely necessary to read in \MODS\NSM4\Support-folder "NsM4.pdf" file, wich helps out to the start of this completely new, more smart way of gameplay. If the Game starts feeling too easy, the same producer has also made Realistic Torpedoes-mod that should ensure satisfyingly bad firing results. Even with freakism has it's limits, for me that mod goes between NSM and that huge-mod. Instead the MaxOptics from the same person helps out the gameplay by increasing the zoom levels on the periscope. So NSM is always installed the last. NSM Light is by the way the same, but ship's lose their floating ability 30% faster. Thanks to the active community, Silent Hunter 4 changes from beautiful, but not built to the fruitation and bit "dummed" game into an first class submarine warfare game experience. In the question there isn't fining small parts of the game, but big gameplay and useability improvements. By Tuomas Seijavuori" Im sorry if there is some translation errors but i did my best on translating this whole 2 pages of text. |
![]() |
![]() |
![]() |
#2 | |
Mr. Bad Wolf
|
![]() Quote:
Thanks ![]()
__________________
![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
|
![]() |
![]() |
![]() |
#3 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
|
![]()
Good job with that, translating is sometimes a royal pain in the ass
![]() Here's something that'll help you relax: http://www.iltasanomat.fi/uutiset/ko...asp?id=1525494 |
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
![]() |
![]()
Thanks for the translation, both Dowly and W4lt3r. Nice to see Dave get credit.
Also, Ducimus should feel proud (or at least vindicated): TM is the first mod link listed. Well, JSGME is first, but it's not really an SH4 mod. All-in-all, it's good to be noticed. ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#5 | |
Admiral
![]() |
![]()
The author must have been drinking those 7 bottles of whiskey he mentioned in the article to have included anything I've put together. I'm just as "gitty as a school girl" to have been included!!!! Thanks W4lt3r for the translation, I'm going to use this to show my wife what a Finnish rock star I've become!!!! :rotfl:
__________________
The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
|
|
![]() |
![]() |
![]() |
#8 | ||
Eternal Patrol
![]() |
![]() Quote:
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
||
![]() |
![]() |
![]() |
#9 |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
Uploads: 0
|
![]()
No shSpeech plug?
:P |
![]() |
![]() |
![]() |
#10 | |
Rear Admiral
![]() |
![]() Quote:
As for "meh", im a firm beleive in modesty. Blow sunshine my way, and ill disappear, rather then try and bask in it because i dont want to be misconstrued as having a big head. True story: On my last tour of duty in korea, i was put in for a medal for meritorious service. On my next duty assigment, i caught wind of when it arrived at the base personnel office. I went to the awards and dec's section and intercepted it, before it ever reached my unit. Nobody in my new unit knew about it except me, and anyone who happend to view my service record. (Not to mention I didnt want to have to stand at attention in front of a full auditorium in the usual ceremony when medals are awarded. ![]() Now if i do that in real life, what do ya think ill do over a mod? ![]() |
|
![]() |
![]() |
![]() |
#11 | ||
Lucky Jack
![]() |
![]() Quote:
Come on Duci, last time you were in print it involved the police and the front page of the local newspaper. :rotfl: Nice job on TM!
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
||
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|