SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-30-08, 02:20 AM   #1
W4lt3r
Ensign
 
Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
Default

Natural Sinking Mechanics (NSM) Classic or Light.

Best is always installed the last: NSM Is one man, Werner Soben's giant project, that creates real physics based damage modeling. In the stock game, ships are flooded with water through the holes and they tilt right but the water only has cosmetic effect. Sinking is resulted with massive amount of hitpoints, that every shot reduces a certain amount.

Instead, in NSM ship's floating and balance change by the effects on the water, ships swim, capsize or sink only on the water held sections based on the remaining floating capacity. This has huge meaning in gameplay wise, because now you can finally use tactic. Penetrate as many watertight compartments or try capsizing the ship? Where the compartments are located and can they be damaged from this angle?

As a sugar on the bottom, there is third method, keel-damage, that is the NSM:s fourth version's novelty and my own personal favorite. There where original game clearly makes an guess, does the ship snap or not, in NSM4, exactly to the middle and properly setted torpedo snaps the ship into two equally sized parts every single time. Nothing isn't more rewarding than seeing through you'r own periscope, how the crash of explosion bubble (implosion) first "crushes" the ship and then the pieces of ship get thrown up from the water by the pressure wave. Incredible, that the Ubisoft made the visual effects this beatiful but left under the engine only hitpoints and dice throwing.

NSM also alters the torpedoes, so that they now act more intellectly with the new damage modeling. Now wisely attacking skipper can survive with less shots then before, maybe even with one, as long as can take advantage of the new damage modeling and knowing how to minimize the effects of torpedo malfunctions. Modeling historical malfuctions have been made good solutions on the limitations with game-engine. Different malfuctions follow the gameplay changes along the campaing, because it is necessary from time to time change the tactic. It is absolutely necessary to read in \MODS\NSM4\Support-folder "NsM4.pdf" file, wich helps out to the start of this completely new, more smart way of gameplay.

If the Game starts feeling too easy, the same producer has also made Realistic Torpedoes-mod that should ensure satisfyingly bad firing results. Even with freakism has it's limits, for me that mod goes between NSM and that huge-mod.
Instead the MaxOptics from the same person helps out the gameplay by increasing the zoom levels on the periscope.

So NSM is always installed the last. NSM Light is by the way the same, but ship's lose their floating ability 30% faster.
Thanks to the active community, Silent Hunter 4 changes from beautiful, but not built to the fruitation and bit "dummed" game into an first class submarine warfare game experience. In the question there isn't fining small parts of the game, but big gameplay and useability improvements.

By Tuomas Seijavuori"

Im sorry if there is some translation errors but i did my best on translating this whole 2 pages of text.
W4lt3r is offline   Reply With Quote
Old 04-30-08, 03:29 AM   #2
Carotio
Mr. Bad Wolf
 
Carotio's Avatar
 
Join Date: Aug 2005
Location: Aabenraa, Denmark
Posts: 1,488
Downloads: 47
Uploads: 0


Default

Quote:
Originally Posted by W4lt3r
Im sorry if there is some translation errors but i did my best on translating this whole 2 pages of text.
I don't understand Finnish, but your translated text was fine.
Thanks
__________________

Download my mods from SHMF
Follow my photography here
taler dansk, speak English, spreche Deutsch, parle fraais, forstår svenska/norsk, comprendo castellano
Carotio is offline   Reply With Quote
Old 04-30-08, 06:18 AM   #3
Fincuan
Admiral
 
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
Default

Good job with that, translating is sometimes a royal pain in the ass

Here's something that'll help you relax: http://www.iltasanomat.fi/uutiset/ko...asp?id=1525494
Fincuan is offline   Reply With Quote
Old 04-30-08, 07:38 AM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Thanks for the translation, both Dowly and W4lt3r. Nice to see Dave get credit.

Also, Ducimus should feel proud (or at least vindicated): TM is the first mod link listed. Well, JSGME is first, but it's not really an SH4 mod.

All-in-all, it's good to be noticed.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-30-08, 10:16 AM   #5
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

The author must have been drinking those 7 bottles of whiskey he mentioned in the article to have included anything I've put together. I'm just as "gitty as a school girl" to have been included!!!! Thanks W4lt3r for the translation, I'm going to use this to show my wife what a Finnish rock star I've become!!!! :rotfl:
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
CapnScurvy is offline   Reply With Quote
Old 04-30-08, 11:37 AM   #6
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by Sailor Steve

Also, Ducimus should feel proud (or at least vindicated):
Meh.
Ducimus is offline   Reply With Quote
Old 04-30-08, 11:39 AM   #7
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,888
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by Sailor Steve

Also, Ducimus should feel proud (or at least vindicated):
Meh.
C'mon man, even just a little


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 04-30-08, 12:17 PM   #8
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by Sailor Steve

Also, Ducimus should feel proud (or at least vindicated):
Meh.
My point wasn't that you're famous or anything, though that is always a plus. I was just thinking about the times people have talked about someone "finally doing something for SH4", without mentioning the mods already there. Now, someone has mentioned them.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-30-08, 02:42 PM   #9
minsc_tdp
XO
 
Join Date: Mar 2007
Posts: 411
Downloads: 1
Uploads: 0
Default bah!

No shSpeech plug?

:P
__________________
June 29 2016 - shSpeech v2.55 - Voice Command for Silent Hunter 4! View Thread
minsc_tdp is offline   Reply With Quote
Old 04-30-08, 04:29 PM   #10
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by Sailor Steve
I was just thinking about the times people have talked about someone "finally doing something for SH4", without mentioning the mods already there. Now, someone has mentioned them.
Good point.

As for "meh", im a firm beleive in modesty. Blow sunshine my way, and ill disappear, rather then try and bask in it because i dont want to be misconstrued as having a big head.


True story:
On my last tour of duty in korea, i was put in for a medal for meritorious service.
On my next duty assigment, i caught wind of when it arrived at the base personnel office. I went to the awards and dec's section and intercepted it, before it ever reached my unit. Nobody in my new unit knew about it except me, and anyone who happend to view my service record. (Not to mention I didnt want to have to stand at attention in front of a full auditorium in the usual ceremony when medals are awarded. )

Now if i do that in real life, what do ya think ill do over a mod? Although im sure ive tooted my own horn at least once or twice.
Ducimus is offline   Reply With Quote
Old 04-30-08, 12:39 PM   #11
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,280
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by Sailor Steve

Also, Ducimus should feel proud (or at least vindicated):
Meh.

Come on Duci, last time you were in print it involved the police and the front page of the local newspaper. :rotfl:


Nice job on TM!
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:08 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.