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Old 04-29-08, 09:30 AM   #1
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
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Default kaidai

It's basically the first tower I made, with a larger base, if you remove the hangar, add that to a type IX hull, there you have one type of kaidai, cause some types had six tubes fore and two aft instead of the four on the bow of the typ IX.

I think the jap fleet is interresting because of the number of different subs they had...
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Old 05-01-08, 06:43 AM   #2
keltos01
Silent Hunter
 
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Default tower

two things : i'm currently watching the movie go chin (1943) which depicts the operations of a kaidai type sub :
the tower is open at the back of the covered bridge :

[url=http://g.imageshack.us/g.php?h=128&i=ivivosnap107730wd6.png][IMG]http://img128.imageshack.us/i

whereas on my mods' tower I closed it up... there is a wheel inside ( so they can actually drive the boat from there !)

the plancking on deck is made of long plancks placed lengthwise and not a square mesh or metal (see sen toku ingame)



flying fish caught on deck !

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Last edited by keltos01; 05-01-08 at 06:54 AM.
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Old 05-01-08, 03:35 PM   #3
M. Sarsfield
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Default

That's a big deck gun on that puppy. Looks like the 6 inch guns from the Narwhal on display at the sub school in Groton.

1,000 posts. Woo Hoo!
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Old 05-02-08, 12:43 AM   #4
Takao
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@ M. Sarsfield
Looks like the 12cm/40 installed on the I-153 & I-171 classes and not the 14cm/40 installed on most of the other Japanese submarines.

@ Keltos01
WOW! Just WOW! Your work so far is amazing! It has renewed my interest in playing on the Axis side. I cannot wait to see what more you have in store. I was so giddy about watching the I-boat, and wanted to see what it looked like diving, I crash dove in 80 feet of water and didn't realize it until I plowed into the bottom.

My compliments to you Sir and best of luck in all your efforts!
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Old 05-05-08, 03:33 PM   #5
keltos01
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Default report

I'm still working on texturing the hull, when I thought I had it done it broke up on me : the uv map is done in 3ds, the image map is textured, but I haven't been able to make the two fit yet : it looks at thought the uv map goes back to a piece on top of a piece state whereas in 3ds I had it separated and scled down..


[URL=http://g.imageshack.us/g.php?h=73&i=lastzl9.jpg][IMG]http://img73.imageshack.us/img73/5123/lastzl
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Old 05-06-08, 09:00 AM   #6
keltos01
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Default WIP : occlusion etc

here is the new vw map loaded in S3D (thanks Skwasjer ):

[/
here is the occlusion map (thanks to RODAN54 )



applied to the Jyunsen B mesh :

[url=http://imageshack.us][/

here is the texture map (thanks to all the tutorials I read) :



will try it all in game tonight to see if it works
k
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Old 05-06-08, 01:19 PM   #7
peabody
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Default Two missions

I converted two mission written for the Fubuki, so you can use the Jap sub. You could have used them with no conversion but it puts your sub on the surface and there were surface ships assisting. I deleted the suface ship and put your sub submerged.

Jyunsen B vs Convoy

Jyunsen Carrier Attack.zip"

But your sub will work with most of the German missions that have been posted.
Here is a thread by Syxx_Killer:

http://www.subsim.com/radioroom/showthread.php?t=135971

Just realized I posted this in the wrong thread, meant to post in Mission Designer, had the wrong tab selected on browser when I posted. Will repost in the proper forum.



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