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Old 04-25-08, 03:22 AM   #1
Mush Martin
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Hi Web Hi clay ,, My advice is this, the bit where you unlock the
scope and move the crosshair fwd prior to shooting can be made
up in the following way.

set the torpedo gyroangle offset by 1/2 a degree to the appropriate
direction of travel ( the same way the ships moving )

play with it a little to find the right setting.

all it does is make the torp move the distance over you would
move it with the scope with out unlock. then you just stay locked
as you have been shooting but your torps will hit more or less
amidships or so. Play with it.

M out.
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Old 04-25-08, 09:30 AM   #2
clayp
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Quote:
Originally Posted by Mush Martin
Hi Web Hi clay ,, My advice is this, the bit where you unlock the
scope and move the crosshair fwd prior to shooting can be made
up in the following way.

set the torpedo gyroangle offset by 1/2 a degree to the appropriate
direction of travel ( the same way the ships moving )

play with it a little to find the right setting.

all it does is make the torp move the distance over you would
move it with the scope with out unlock. then you just stay locked
as you have been shooting but your torps will hit more or less
amidships or so. Play with it.

M out.
Thanks bud...I will if I can figure out what the heck the gyroangle is....
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Old 04-25-08, 10:00 AM   #3
Rockin Robbins
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Quote:
Originally Posted by clayp
Thanks bud...I will if I can figure out what the heck the gyroangle is....
Darn! I have to make that movie. You're right. All the instructional stuff so far is not clear enough. WernerSobe's are great, but they assume you know too much. I pick that stuff up quickly, but many don't because they learn differently. Stay tuned. I'll get to it!

If you're having trouble, just think of how many people that never post are reading these threads and not getting it either. I better quit messing with Linux (where I feel like I was dropped out of a plane in the middle of China and don't know how to ask to go to the bathroom!) and get to work on those videos. Thanks for reminding me they could be important to someone other than myself.

Gyro angle is the angle from straight ahead that the torpedo has to turn to in order to hit the target. A zero gyro angle shoots a shot perfectly straight ahead of the sub, or behind, if you're shooting an aft torpedo.
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Old 04-25-08, 10:12 AM   #4
clayp
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Footnote: you may underestimate the metric system, but if I hear ONE WORD from you belittling Guinness, I'll crash my plane on your lawn and beat you in the snot! :rotfl:__________________
Whats a Guinness? Is that like a genuis........
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Old 04-25-08, 10:14 AM   #5
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Quote:
Originally Posted by clayp
Whats a Guinness? Is that like a genuis........
Hands down, THE best beer ever made! Them Irish know how to make GOOD STUFF! A couple of those, and you'll feel like a genius afterwards! Heck, they're helping me tackle my PhD! :rotfl:
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Old 04-25-08, 04:14 PM   #6
Webster
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Quote:
Originally Posted by Mush Martin
Hi Web Hi clay ,, My advice is this, the bit where you unlock the
scope and move the crosshair fwd prior to shooting can be made
up in the following way.

set the torpedo gyroangle offset by 1/2 a degree to the appropriate
direction of travel ( the same way the ships moving )

play with it a little to find the right setting.

all it does is make the torp move the distance over you would
move it with the scope with out unlock. then you just stay locked
as you have been shooting but your torps will hit more or less
amidships or so. Play with it.

M out.
but if i did this wouldnt it way overshoot the target the further away it is the further forward off target it would be?
and any rear fired torpedos would angle to the rear of the target would they not?

@ Rockin Robbins - as to being realistic, isnt the torpedo angle of attack constantly being updated right up until the moment it is fired?

if i ordered a torpedo launch and the doors had to be opened first then while the doors were opened the torpedos were not still locked onto the ships old position. any delay in firing to open doors should already be factored in to the firing solution.
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Old 04-25-08, 04:21 PM   #7
Mush Martin
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Yes it would at extreme ranges.

but in short to middle ranges on sizeable ships it will work well
enough that clay will even start to smile a bit.

it is better to shoot with lock off and move the crosshair
but on the other hand theres occasions where you dont
want to put the scope up again.

play with it a bit see if it does for you. at worst go back to unlock
which is what I use even when manual shooting.

M
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Old 04-25-08, 04:31 PM   #8
clayp
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Quote:
Originally Posted by Mush Martin
Yes it would at extreme ranges.

but in short to middle ranges on sizeable ships it will work well
enough that clay will even start to smile a bit.

it is better to shoot with lock off and move the crosshair
but on the other hand theres occasions where you dont
want to put the scope up again.

play with it a bit see if it does for you. at worst go back to unlock
which is what I use even when manual shooting.

M
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Old 04-25-08, 04:44 PM   #9
Webster
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Quote:
Originally Posted by Mush Martin
Yes it would at extreme ranges.

but in short to middle ranges on sizeable ships it will work well
enough that clay will even start to smile a bit.

it is better to shoot with lock off and move the crosshair
but on the other hand theres occasions where you dont
want to put the scope up again.

play with it a bit see if it does for you. at worst go back to unlock
which is what I use even when manual shooting.

M
ok thanks, i'll give it a try but i think i'll start with a smaller number and see how it does.
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Old 04-25-08, 05:41 PM   #10
CaptainHaplo
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If the concern is the "open the tube door" - I can if you guys want slap together a quick mod that changes the fire time to be open the door instantly and fire the torp instantly.
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Old 04-25-08, 06:05 PM   #11
hawk2495
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ok not sure if this has been asked with all the talk about guiness....mmmmmmm guiness....... what mods are you running WEBSTER if any? in in stock SH4 you could only open one tuhe at a time if you opened the next the previous would close that would lead to the firing delay i as i see it because you are essentially having to re-open the next or previous tube in line. i know TMO has a modified cmds.cfg that allows you to open all tubes and i believe RFB does as well. hope this helps some, if not ill just have to have a few more guiness.
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Old 04-25-08, 06:43 PM   #12
Shyzar
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Quote:
Originally Posted by Mush Martin
it is better to shoot with lock off and move the crosshair
M
The aiming point of the torpedo follows the persiscope?

Whenever I'm shooting ships in a harbor I sink one and when I lock on the other target, but don't take another range, the torpedo goes off to try to sink the already sunk freighter
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Old 04-25-08, 07:06 PM   #13
clayp
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I have a confession to make I'll tell you all how bad I am.. I haven't played for a couple of weeks,BUT when I was I hardly ever sank anything with torpedos..I have a basically stock 1.4 game with a hodgepodge of mods INCLUDING one I made myself with instruction from MR Mush Martin..I have a Gato in 1941 with 2- 5" deck guns and they fire fast,reload fast and the shells are a little stronger..SO if I cant surface and sink with the guns I dont get it most of the time..... Thats how bad Iam...
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Old 04-25-08, 07:34 PM   #14
Rockin Robbins
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Quote:
Originally Posted by Shyzar
Quote:
Originally Posted by Mush Martin
it is better to shoot with lock off and move the crosshair
M
The aiming point of the torpedo follows the persiscope?

Whenever I'm shooting ships in a harbor I sink one and when I lock on the other target, but don't take another range, the torpedo goes off to try to sink the already sunk freighter
In the American boat set on manual targeting the aiming point does not follow the periscope. In order to synchronize the aiming point to the periscope, you must point the scope in the direction you want to shoot and then press the send range/bearing button on the TDC. You don't have to have the periscope locked. Nor are you forced to use the stadimeter first. That green button to the left of send range/bearing activates the stadimeter so you can get a range.


And right there it is! You press the left button on the bottom row to select range and bearing input, then press the button shown. Now the torpedo will go where the periscope is pointing. The three bottom buttons from left to right are range/bearing, Angle on the Bow and speed.
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Old 04-25-08, 07:55 PM   #15
Mush Martin
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I turn off the PK prior to firing.
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