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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Dec 2006
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Hi Web Hi clay ,, My advice is this, the bit where you unlock the
scope and move the crosshair fwd prior to shooting can be made up in the following way. set the torpedo gyroangle offset by 1/2 a degree to the appropriate direction of travel ( the same way the ships moving ) play with it a little to find the right setting. all it does is make the torp move the distance over you would move it with the scope with out unlock. then you just stay locked as you have been shooting but your torps will hit more or less amidships or so. Play with it. M out. |
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#2 | |
The Old Man
![]() Join Date: Mar 2007
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#3 | |
Navy Seal
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If you're having trouble, just think of how many people that never post are reading these threads and not getting it either. I better quit messing with Linux (where I feel like I was dropped out of a plane in the middle of China and don't know how to ask to go to the bathroom!) and get to work on those videos. Thanks for reminding me they could be important to someone other than myself. Gyro angle is the angle from straight ahead that the torpedo has to turn to in order to hit the target. A zero gyro angle shoots a shot perfectly straight ahead of the sub, or behind, if you're shooting an aft torpedo.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
The Old Man
![]() Join Date: Mar 2007
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Footnote: you may underestimate the metric system, but if I hear ONE WORD from you belittling Guinness, I'll crash my plane on your lawn and beat you in the snot! :rotfl:__________________
Whats a Guinness? Is that like a genuis........ ![]() |
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#5 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
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![]() ![]() ![]() Let the Beast inside you free! |
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#6 | |
Stowaway
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and any rear fired torpedos would angle to the rear of the target would they not? @ Rockin Robbins - as to being realistic, isnt the torpedo angle of attack constantly being updated right up until the moment it is fired? if i ordered a torpedo launch and the doors had to be opened first then while the doors were opened the torpedos were not still locked onto the ships old position. any delay in firing to open doors should already be factored in to the firing solution. |
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#7 |
Eternal Patrol
![]() Join Date: Dec 2006
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Yes it would at extreme ranges.
but in short to middle ranges on sizeable ships it will work well enough that clay will even start to smile a bit. ![]() it is better to shoot with lock off and move the crosshair but on the other hand theres occasions where you dont want to put the scope up again. play with it a bit see if it does for you. at worst go back to unlock which is what I use even when manual shooting. M |
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#8 | |
The Old Man
![]() Join Date: Mar 2007
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#9 | |
Stowaway
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#10 |
Silent Hunter
![]() Join Date: Apr 2007
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If the concern is the "open the tube door" - I can if you guys want slap together a quick mod that changes the fire time to be open the door instantly and fire the torp instantly.
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#11 |
Sparky
![]() Join Date: Sep 2006
Location: SierraVista, AZ
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ok not sure if this has been asked with all the talk about guiness....mmmmmmm guiness....... what mods are you running WEBSTER if any? in in stock SH4 you could only open one tuhe at a time if you opened the next the previous would close that would lead to the firing delay i as i see it because you are essentially having to re-open the next or previous tube in line. i know TMO has a modified cmds.cfg that allows you to open all tubes and i believe RFB does as well. hope this helps some, if not ill just have to have a few more guiness.
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#12 | |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
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Whenever I'm shooting ships in a harbor I sink one and when I lock on the other target, but don't take another range, the torpedo goes off to try to sink the already sunk freighter ![]()
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Since ancient times, there has never been a war that did not have a political character. -Máo Zédong Friction is the only concept that more or less corresponds to the factors that distinguish real war from war on paper. -Carl von Clausewitz |
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#13 |
The Old Man
![]() Join Date: Mar 2007
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I have a confession to make I'll tell you all how bad I am..
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#14 | ||
Navy Seal
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![]() And right there it is! You press the left button on the bottom row to select range and bearing input, then press the button shown. Now the torpedo will go where the periscope is pointing. The three bottom buttons from left to right are range/bearing, Angle on the Bow and speed.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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