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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
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![]() Quote:
A very long time ago there was a "vulnerability" mod, created by "Augie" and updated by "Nemesis," that highlighted the locations of ammo magazines, fuel, engines, keel, etc., for you in the recognition manual displays for stock Silent Hunter III. IIRC it was on Terrapin's UBRS site, but the site is gone so I'm not sure where you would find it. I don't think anyone ever extended it for the ships included and/or modified in GWX. Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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#2 |
Watch
![]() Join Date: Jul 2007
Posts: 17
Downloads: 107
Uploads: 0
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Thank you Pablo,
then i guess what i heard was about this mod. no need for it then. thank you for the quick response |
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#3 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
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Stock and GWX . Less than 1000m target distance more then 45 degrees. Open your recognition manual and you´ll see them.
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#4 |
Watch
![]() Join Date: Jul 2007
Posts: 17
Downloads: 107
Uploads: 0
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thank you for the answer. what do you mean with more then 45 degrees? should i see it when i am at 90 degrees to target at a distance of under 1000m? and does it show up on manual targetting or automatic?
thx for the help |
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#5 | |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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![]() Quote:
It shows : Engineroom, Fuelbunkers, Keel, Ammobunkers (if there) and Screw or..äh...pro..prä...Propulsion ( damn...do not know the word in english ![]()
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![]() ![]() Last edited by McHibbins; 04-24-08 at 12:31 PM. |
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#6 |
Watch
![]() Join Date: Jul 2007
Posts: 17
Downloads: 107
Uploads: 0
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i tried it in sub school. and in a normal mission. it does not work. it must be in stock sh3. i seen it in the tutorial video that you can watch when you do the marine school. so either a later patch or gxw 2.1 disabled it. thx anyways!
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#7 |
Watch
![]() Join Date: Feb 2008
Location: France, on the Mediterranean sea
Posts: 24
Downloads: 81
Uploads: 0
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As far as i remember previous threads on this topic, the weak spot highlight feature is disabled in GWX extension, at least since GWX 2.0 (don't know about earlier releases though)
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GWX3.0, patched OLC Gold, Torpedo Damage Final 2, Debris & Lifeboats v4, SH3 Commander 3.2 100% realism, no map updates |
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