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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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#77 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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:rotfl:
It's not like you to second-guess the coolness of the mod! Anyway...i guess the same rules like OCLE: Disable GWX2.1 16k and Enchanted Damage! Before enabling OLCUM Right!?:hmm:
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#78 |
Seaman
![]() Join Date: Sep 2007
Posts: 36
Downloads: 77
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Hi OLC,
thank you so much for your new mod. Just a small question: Have you taken out RWF as it is now in GWX 2.1? Regards Nuss |
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#79 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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You also need to disable OLCE1 and OLC GUI, if you use those. The Ubermod replaces them both.
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#80 | |
Maverick Modder
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#81 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
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Hi guys!
I've amended the English to German labels mod previously used with OLC's standalone GUI so it works with his latest release. Update - The newly uploaded version also has the Konigsberg location added now. It's JSGME compatible and will convert the English labels for example 'Torpedo Settings', into their correct German equivalent but leaving all radio and in-game messages in English. Here's the download link: http://files.filefront.com/EngGerLab.../fileinfo.html Install OLC's GUI / Ubermod first them add this immediately afterwards. You will be prompted about a single file about to be over-written - the en_menu.txt. It's OK to proceed as the changes were made using OLC's files. Px3000 Last edited by Phoenix3000; 04-19-08 at 02:36 PM. |
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#82 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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#83 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
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You're welcome,
I'm now off to install SH3 and GWX2.1 from scratch - and add your mod! ![]() Cheers! Px3000 |
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#84 |
Seaman
![]() Join Date: Sep 2007
Posts: 36
Downloads: 77
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Hi OLC,
one last question, before you go to sleep: Cold there be a problem with the ubermod when starting a new career at Memel in August 1939? When the mod is activated the game teleports me to West-Africa. Nice and warm there but I don´t want to get there at this moment. When ubermod is deactivated I stay at Memel. Regards Nuss |
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#85 | |
Maverick Modder
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![]() OK, my first question: where the hell is Memel? I'm starting up SH3 commander, new career, start date 8/39, and it's giving me a choice of Kiel, Willhelmshaven, or "Error!" (that's what it says). No "Memel"
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#86 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
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hello- great mod! fantastic work.
but is there any way i can use the new environment but keep the gui? Is all that's changed with the zoom levels in the camera.dat in the library section? or is there anything else i need to remove? thanks |
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#87 | |
Maverick Modder
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Location: England
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And no, zoom levels is not all that changed.
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#88 |
Seaman
![]() Join Date: Sep 2007
Posts: 36
Downloads: 77
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Hi OLC,
Memel is new in GWX 2.1. You can start there in August 1939 before WWII (u-flot 7./13.). When I deactivate your ubermod. the port-name is there, if activated, not. Best regards and sorry for this Memel. Nuss |
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#89 |
Soundman
![]() Join Date: Sep 2007
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if i could, i would like to keep the new OLC environment, but remove the GUI feature of it, with the zoom levels, etc., and use GUI 1.2.3.
In other words, i'd like to take the GUI changes out of the ubermod and replace them with the standard 1.2.3- i don't mind the waves not getting in the way and i prefer the historical zoom levels. |
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#90 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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Downloads: 65
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@Nuss
There does seem to be some sort of problem there (when I uninstall the Ubermod, SH3 commander no longer reports "Error!" as the 8/39 7th Flotilla base, though it still doesn't mention a place called "Memel"). I'll look into it. @andqui Just enable OLC GUI 1.2.3 over the Ubermod (so enable the Ubermod first and then the GUI) and it should work fine. It looks like I'll shortly be releasing 1.1 ![]()
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