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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Apr 2005
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One of the things I've come to love about Trigger Maru is the effect that some of the changes Ducimus made have in the game. He changed all the map icons, so the contact boxes have no tail to give exact course and all ship silhouettes are now just a dot on the map so you can't tell ship type or course from it. The result is that leaving map update on doesn't give away a bunch of information you wouldn't get. As long as you have SJ radar, even the rather precise range you can measure off the nav map isn't something you would not have.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#2 | |
Ocean Warrior
![]() Join Date: May 2007
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I may be wrong, but I think you are confusing something here. The anglesolver will correctly solve for the input you give, no matter what the angle is, and without regard to the means of gathering data, be it stadimeter or radar rangefinding. The error arises because of torpedo tube parallax. Somewhere in that document there is a clear description and diagram of this phenomenon. In straight fire the mathematics of triangles means that in most cases, even if your range is wrong by a big margin, you'll still hit. If you have a perfect right-angled triangle set up with a 000 gyro angle on a tta of 90, then you do not need to input range at all and it will always hit the target so long as your speed solution was correct. However, because you are making a curved shot, the torpedo correction (for torpedo reach and turning circle as well as the difference in position between the torpedo tube and the scope) is highly dependent on an accurate range. If your range is inaccurate, then your torpedo shot will not hit the target as you'd hoped. The greater the bearing to target, the more this is the case. The reason the manual states that curved shots with radar range are more accurate than with stadimeter is simply because radar raneg finding is much more accruate that stadimeter rangefinding. Hitman had a nice diagram of the effect of torpedo tube parallax here: http://www.subsim.com/radioroom/show...51&postcount=1
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#3 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
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I was talking about incorrect range estimation - the table references to a target measured with the stadimeter, incorrect by 200 yards. Therefore I was wondering whether this was a common occurence.
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Rest in peace Dave |
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#4 |
Ocean Warrior
![]() Join Date: May 2007
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OK I see (or at least i think i see
![]() A 200 yard error is certainly possible in rough seas or poor visibility or inaccurate target identification if using the stadimeter. But the reason for showing variation with a 200 yard error over a 1000yard range, is not that that error is particularly representative, but simply to show how with a constant margin of error, the difference in gyro angle is more critical the greater the curve, with it up to 5 degrees. Here's an example. To quick calculate the angular lenght of a target we can use length of target in feet/100 x 2000/range in yards x sin tta because we are always talking about tta 90, sin tta=1 Let's say there is a small merchant, length approx 250feet and 1000 yard range 250/100 x 2000/1000 = 2.5 x 2 = 5 degrees That's what the target subtends. If it is moving at 10 knots then the table shows the gyro angle error with a 200 yard range error is 20 degree curve = 0.5 degrees 40 degree curve = 1.5 degrees 60 degree curve = 2 degrees 90 degree curve = 5 degrees If only the range solution is incorrect, then you will still hit the target at curves of 20-60, but a 90 degree curve may well miss entirely, or just clip the bow or stern. You can take care of this by using a spread. Hope this clarifies things ![]() joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#5 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
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I understood that this was what the manual was saying, I was just wondering if we get these sorts of errors in game - they may have been due to innacurate recognition manuals too (i think ours may be perfect). So therefore this may be an aspect we are missing.
Thanks for trying to explain it though.
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Rest in peace Dave |
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#6 | |||
Grey Wolf
![]() Join Date: Sep 2007
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We hada discussion on range finding among the RFB guys. Here's one of the posts
WARNING_ LONG- but some really good info on this subject From the fleet boat handbook Quote:
Here's some info from another site that talks about an attack approach through the scope: from http://jtmcdaniel.com/periscope.html Quote:
Also from the fleet boat manual Quote:
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#7 | |
Grey Wolf
![]() Join Date: Sep 2007
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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