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Old 04-17-08, 11:10 AM   #1
ichso
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I also use just those 3 files. I checked them and there are just transparent tga-files.

I think it's on most or even all the zoom levels, didn't check it on purpose yet.
Or it has something to do with the higher resolution patch ? That's the only thing that I'm using now and that I wasn't already using before.
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Old 04-17-08, 01:04 PM   #2
ichso
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That might be a good hint.

Before I used to use the RNM as it was but as I started playing again I cut it down to make the U-Boat invisible and I'm still having the plotting tool available.
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Old 04-20-08, 09:50 AM   #3
don1reed
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Ok, 1st patrol starting with GWX2.1, OLC Ubermod, & No_Sub_on_map. Using Python & Stellarius for navigation.
DTD 1.8.1939 out of Wilhelmshaven for BE17.

Drew in course to follow with surrounding Lat/Long. Zoomed out to show the overall effect.

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Old 03-31-09, 05:06 AM   #4
AndyW
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Sorry for bumping this thread, but I wonder if there was ever a solution for this tiny flickering wake pixel giving away your boat's position on the Nav map.

Actually I'm using Vanjast's Real Navigation mod and replaced all TGA's coming with it, but this remaining pulsing dot is a real spoiler.

Any hints, anyone?

Thanks,
AndyW
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TOTAL: 11 careers, 47 patrols, 1,033 days at sea, 633,585 tons sunk
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Old 11-09-10, 01:29 PM   #5
Yoriyn
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Can anyone help me to force stellarium to run startup script?
I wish to start my celestial navigation, follow step by step the running process, but it don't work for me. Payton script work fine saving my position data to file startup.sts. And this is a place where my problem start. If I run stellarium it show me a default location somewhere in Zambia and actual date/time. I can't run startup script. The file startup.ssc is almost empty that's all what's in file:

Quote:
//
// Name: Startup Script
// Description: Script which runs automatically at startup
//
Please help Me Whats wrong?
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Old 11-09-10, 03:10 PM   #6
don1reed
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Howdy, yoriyn. I've got to take care of some personal chores here; but, will get back to you later today. Due to our time differences, it might be early tomorrow.

In the meantime, perhaps one of the old hands on this thread will take up the slack.

Cheers,
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