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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Eternal Patrol
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Follow their directions. It's really very easy. They will tell you how to upload images. Once you have one ready, just click on the bottom line 'IMG Code' and it will automatically copy the picture. Then just right-click here and click 'Paste', and it's done.
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
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bloody odd!
For testing purposes I modded in 3 radioman on my gato. It doesnt seem to work for the Allied side - or rather, it actually seems to work in reverse.
![]() Anyone else see such negative behavior when playing as a US sub? If so, it may be something that can be corrected via mod.
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Good Hunting! Captain Haplo ![]() |
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#3 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
Downloads: 2
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C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\UPCDataGE\UPCCrewData has another specialabilities.upc
in my german boat i have the watch guy with binocs but i could see ships through my periscope that noone was detecting and usually its the other way around...i cant find the ships that have been spotted in most cases previously the american file has what appears to be a correct value so i dont know why you experience the opposite effect |
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#4 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
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Aha! Maybe your radiomen really ARE Germans who are surreptitiously broadcasting your location while losing all your incoming radio traffic. It's probably meant to balance out the fact that German submarines receive their radio orders from COMSUBPAC... ![]() Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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#5 |
Eternal Patrol
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I've had SH4 for months, but have never been able to run it. I finally got an upgrade last week and plan on loading it up and downloading 1.5 as soon as is feasable. After reading comments here, I'm certain I won't be using the "Hero Skills". No WWII boat of any kind ever made 25 knots, and loading torpedoes in seconds seems totally unreal to me. It sounds cute for gaming, but seems to throw out the whole 'sim' part.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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I know some folks are trying to see if its at all workable and reasonable, time will tell. In reality, the Fleet Boats had a lot of issues with their diesels. I cannot remember which boat it was but during her patrol they were hard pressed to keep just one engine up and running out of four. That might be a little to much reality.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#7 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
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I'm currently playing TMO for 1.5 in the US campaign. So far I've recruited with renown one officer with a passive ability that increases range (both submerged and surfaced) and one with the active ability that allows for repairing destroyed items. Three others picked up special abilities on their own: one has the speed increase ability, one has a medical ability, and one has an ability called Radar Expert.
The guy who has the medical ability went through a transition, strangely enough. He's my OIC of the first watch of the forward torpedo room. When the first of my homegrown abilities developed, both he and the 2nd watch engine room OIC got the passive ability that increases the speed of the boat. However, that ability requires you to be in the engine room, which is where my range increaser and the repair guru both are, so I just decided not to try stacking the speed boost and left him in the forward torpedo room. The next time I came back to play, he'd lost the speed boost and gained the medical expert ability instead.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#8 |
Eternal Patrol
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I can see it now: "No, sir. Sorry, sir, but I've forgotten how to do that...but I learned how to do this instead..."
I had not heard about fleet boats having trouble keeping diesels running, but I've read that the PT boats in the Solomons were so isolated that they were always having breakdowns in their gasoline aircraft engines. Forty knots was a pipe dream for them; hence the song: Some PTs do seventy-five and some do sixty-nine; If we get ours to run at all, we think we're doing fine.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 | |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
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Quote:
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![]() ![]() Last edited by gAiNiAc; 07-15-08 at 11:27 PM. |
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