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Old 04-13-08, 09:32 AM   #1
Sailor Steve
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Quote:
Originally Posted by gruntington
If I knew how to upload image files, I would post some pretty interesting screenshots.
www.photobucket.com

Follow their directions. It's really very easy. They will tell you how to upload images. Once you have one ready, just click on the bottom line 'IMG Code' and it will automatically copy the picture. Then just right-click here and click 'Paste', and it's done.
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Old 04-13-08, 02:18 PM   #2
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bloody odd!

For testing purposes I modded in 3 radioman on my gato. It doesnt seem to work for the Allied side - or rather, it actually seems to work in reverse. Not only did I never get a radio call about shipping, I had alot more planes buzzing round me than normal. Now I run the ASW mod to cut down on planes, and it was almost as bad as stock with these guys! I sank one ship, moved well over 800 miles over the space of days, submerged whenever a plane showed on the SD and was never spotted - yet the buggers continue to fly over me.

Anyone else see such negative behavior when playing as a US sub? If so, it may be something that can be corrected via mod.
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Old 04-13-08, 08:16 PM   #3
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C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\UPCDataGE\UPCCrewData has another specialabilities.upc

in my german boat i have the watch guy with binocs but i could see ships through my periscope that noone was detecting and usually its the other way around...i cant find the ships that have been spotted in most cases previously

the american file has what appears to be a correct value so i dont know why you experience the opposite effect
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Old 04-14-08, 12:46 AM   #4
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Quote:
Originally Posted by CaptainHaplo
For testing purposes I modded in 3 radioman on my gato. It doesnt seem to work for the Allied side - or rather, it actually seems to work in reverse. Not only did I never get a radio call about shipping, I had alot more planes buzzing round me than normal. Now I run the ASW mod to cut down on planes, and it was almost as bad as stock with these guys! I sank one ship, moved well over 800 miles over the space of days, submerged whenever a plane showed on the SD and was never spotted - yet the buggers continue to fly over me.

Anyone else see such negative behavior when playing as a US sub? If so, it may be something that can be corrected via mod.
Hmm...

Aha! Maybe your radiomen really ARE Germans who are surreptitiously broadcasting your location while losing all your incoming radio traffic. It's probably meant to balance out the fact that German submarines receive their radio orders from COMSUBPAC...

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Old 04-14-08, 06:50 AM   #5
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I've had SH4 for months, but have never been able to run it. I finally got an upgrade last week and plan on loading it up and downloading 1.5 as soon as is feasable. After reading comments here, I'm certain I won't be using the "Hero Skills". No WWII boat of any kind ever made 25 knots, and loading torpedoes in seconds seems totally unreal to me. It sounds cute for gaming, but seems to throw out the whole 'sim' part.
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Old 04-14-08, 09:16 AM   #6
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Quote:
Originally Posted by Sailor Steve
I've had SH4 for months, but have never been able to run it. I finally got an upgrade last week and plan on loading it up and downloading 1.5 as soon as is feasable. After reading comments here, I'm certain I won't be using the "Hero Skills". No WWII boat of any kind ever made 25 knots, and loading torpedoes in seconds seems totally unreal to me. It sounds cute for gaming, but seems to throw out the whole 'sim' part.
I about fell over laughing when I saw that going on.....cumulative effects giving a boat 25 knots.....that feature turned out to be really "gamey". I don't know that it is fixable...I can see how it would be great in having folks on board that are specialists in radar, hydrophone and repair work.

I know some folks are trying to see if its at all workable and reasonable, time will tell.

In reality, the Fleet Boats had a lot of issues with their diesels. I cannot remember which boat it was but during her patrol they were hard pressed to keep just one engine up and running out of four. That might be a little to much reality.
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Old 04-14-08, 09:32 AM   #7
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I'm currently playing TMO for 1.5 in the US campaign. So far I've recruited with renown one officer with a passive ability that increases range (both submerged and surfaced) and one with the active ability that allows for repairing destroyed items. Three others picked up special abilities on their own: one has the speed increase ability, one has a medical ability, and one has an ability called Radar Expert.

The guy who has the medical ability went through a transition, strangely enough. He's my OIC of the first watch of the forward torpedo room. When the first of my homegrown abilities developed, both he and the 2nd watch engine room OIC got the passive ability that increases the speed of the boat. However, that ability requires you to be in the engine room, which is where my range increaser and the repair guru both are, so I just decided not to try stacking the speed boost and left him in the forward torpedo room. The next time I came back to play, he'd lost the speed boost and gained the medical expert ability instead.
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Old 04-14-08, 10:55 AM   #8
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I can see it now: "No, sir. Sorry, sir, but I've forgotten how to do that...but I learned how to do this instead..."

I had not heard about fleet boats having trouble keeping diesels running, but I've read that the PT boats in the Solomons were so isolated that they were always having breakdowns in their gasoline aircraft engines. Forty knots was a pipe dream for them; hence the song:

Some PTs do seventy-five and some do sixty-nine;
If we get ours to run at all, we think we're doing fine.
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Old 07-13-08, 04:51 PM   #9
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Quote:
Originally Posted by Wilcke
In reality, the Fleet Boats had a lot of issues with their diesels. I cannot remember which boat it was but during her patrol they were hard pressed to keep just one engine up and running out of four. That might be a little to much reality.
Engine problems were particular to the "HOR" equipped boats. Basically an American copy of the German "MAN" engines. The Fairbanks Morse & EMC equipped boats did quite well............
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