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Old 04-11-08, 07:53 PM   #1
Madox58
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Quote:
Originally Posted by tomfon
October 1944,North Atlantic,Type VIIC41.
I am in pursue of a convoy, instead a task force comes into view. I dive. I am in perfect position to torpedo the bogue class escort carrier. It sinks! The destroyers come after me and despite the damages i manage to finally slip away after almost 2 hours.
It was then when my sonarman reported contacts: port side, 270deg, convoy closing. What happens now is that the destroyers start pinging me! I was at 200meters running at silent mode, speed 2 knots but still, it wasn't enough for crying out loud!
Jesus! I had to face 3 destroyers and had no luck against those hedgehogs...

I know that GWX adds historical "weight" to SH3 and that it restores its realism level to its maximum but (i) the apparent ability of the destroyers to find a Uboat despite how deep it lies and (ii) the laser-guided hedgehog depth charges seem to be extra-ordinary aspects for me(at least for the time being).

Yes! I have read the manual: "Try to avoid task forces... Crew too experienced..."
"... if you simply lie in front of a convoy destroyers will find you..."

So, here we go. How realistic is for the destroyers being able to find a Uboat at 200meters when it is moving at 2 knots? Was this possible (and not probable) at that time?
Were the depth charges so accurate?

I don't know but staying alive after attacking a task force and being discovered by the convoys' escort destroyers despite the high stealth measures is too much for a veteran commander like my Kapitanleutnant...

I am just trying to understand how GWX works.

Nevertheless.............. LOCK AND LOLL & SINK'EM ALL


Many Good Men in Real Life faced things We can only imagine.
GWX tries to implement that 'unknown' factor.
We can read all the Books,
research all the website,
interview actual veterens.
But it does not change several basic facts.

Those who died can't tell us why,
memories are not totally reliable,
and those who write a book tend to fog the facts or just don't remember
events exactly.

You expect to survive.
So did the real crews.
Check the ratio for those who came home
compaired to those who are on Eternal Patrol.

You get another chance.
They did not.
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Old 04-11-08, 08:04 PM   #2
tomfon
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Quote:
Originally Posted by privateer
Quote:
Originally Posted by tomfon
October 1944,North Atlantic,Type VIIC41.
I am in pursue of a convoy, instead a task force comes into view. I dive. I am in perfect position to torpedo the bogue class escort carrier. It sinks! The destroyers come after me and despite the damages i manage to finally slip away after almost 2 hours.
It was then when my sonarman reported contacts: port side, 270deg, convoy closing. What happens now is that the destroyers start pinging me! I was at 200meters running at silent mode, speed 2 knots but still, it wasn't enough for crying out loud!
Jesus! I had to face 3 destroyers and had no luck against those hedgehogs...

I know that GWX adds historical "weight" to SH3 and that it restores its realism level to its maximum but (i) the apparent ability of the destroyers to find a Uboat despite how deep it lies and (ii) the laser-guided hedgehog depth charges seem to be extra-ordinary aspects for me(at least for the time being).

Yes! I have read the manual: "Try to avoid task forces... Crew too experienced..."
"... if you simply lie in front of a convoy destroyers will find you..."

So, here we go. How realistic is for the destroyers being able to find a Uboat at 200meters when it is moving at 2 knots? Was this possible (and not probable) at that time?
Were the depth charges so accurate?

I don't know but staying alive after attacking a task force and being discovered by the convoys' escort destroyers despite the high stealth measures is too much for a veteran commander like my Kapitanleutnant...

I am just trying to understand how GWX works.

Nevertheless.............. LOCK AND LOLL & SINK'EM ALL

Many Good Men in Real Life faced things We can only imagine.
GWX tries to implement that 'unknown' factor.
We can read all the Books,
research all the website,
interview actual veterens.
But it does not change several basic facts.

Those who died can't tell us why,
memories are not totally reliable,
and those who write a book tend to fog the facts or just don't remember
events exactly.

You expect to survive.
So did the real crews.
Check the ratio for those who came home
compaired to those who are on Eternal Patrol.

You get another chance.
They did not.
Maybe i was misunderstood. I am not trying to critisize GWX. As i said i am just trying to understand how GWX works. That's all.

bracer: If i remember correctly it was less than 2km.
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Old 04-11-08, 08:17 PM   #3
Madox58
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I understand your views.
And I should have also stated:

The SH3 Game Engine only allows so much sway, shall we call it?
Several problems with the AI.

AI should be defined as Actually Ignorent.
To many routines to control a REAL AI are missing.

How many ships, in RL, could SEE through land?
How many actually tried cutting a land mass in half?
And on and on.

Not all the reactions you see in SH3 are GWX related!
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Old 04-11-08, 08:23 PM   #4
tomfon
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[quote=privateer
Not all the reactions you see in SH3 are GWX related![/quote]
Thanks. Now i begin to understand!
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Old 04-11-08, 08:42 PM   #5
bracer
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http://www.subsim.com/radioroom/showthread.php?t=104377

If you haven't read this sticky thread by Ducimus then give it a minute.
It's really good and informing!

And according to that info and if it is based on real life they should realisticly have a small chance of hearing you in the situation you were in: three destroyers closing in from your port side scaning the area infront of the convoj, they are probably alerted since you sunk a carrier two hours earlier in the nearby area and you running at 200 metres around 100rpms and exposing your port side to the sonar.

Sounds realistic enough IMHO for a guy with small knowledge about ASW.

/Bracer
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Old 04-11-08, 08:48 PM   #6
tomfon
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Thanks!
I will also try to keep in mind what privateer said: "AI : Actually Ignorent"
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