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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#361 | ||
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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#362 | ||
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#363 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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- XXIII -
Moin!!
@Wolfehunter!! I would like to have with pleasure an Exhoust- mod in XXIII. Because XXIII from XXI was done I can use the Exthausmod. Now I need only the authoritative files???? - Which??? :hmm: |
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#364 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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http://rapidshare.com/files/10647376...03_any.7z.html |
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#365 |
Watch
![]() Join Date: Sep 2006
Location: maryland
Posts: 24
Downloads: 56
Uploads: 0
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Probably doing this wrong
:hmm: this sounds like a wonderful mod and one I want to try. I've downloaded the files into my SHIII mod folder, unpacked the file into the same folder, and enabled with JSGME. Problem: no workee. Now I'm sure that I am too dense to have done it right. Should I load any of the unpacked files to location other than the mods folder?
Think I will like when its done but its not done yet. Thanks for any help ![]() |
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#366 | |
Old Gang
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SilentHunterIII/MODS/Rubini's Water Stream/Data/Etc... And make sure that Rubini's Mod is the last mod to be enabled via JSGME. Do a quick test on the Naval Academy, it should be working. Note that no water stream will be coming out if the respective hole was not underwater.
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To each his own |
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#367 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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Philipp Thomsen, is your edited exhoust smoke for all subtypes (including AI) or not ? would be ashame if it wasnt
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Gruß ![]() |
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#368 | |
Old Gang
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To each his own |
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#369 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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RB did only for the german AI subs
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Gruß ![]() |
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#370 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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@ Rubini,
sorry to bother you with this mate, but is there any chance this could be made compatible with NvDrifter's longer shipwakes and torpedoes mod? Furthermore there's AVH's electrical torpedo fix... If the file is no longer available, I can put it on the net somewhere, should you decide to combine both NvDrifter's mod and yours. greetings
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#371 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#372 | |
Electrician's Mate
![]() Join Date: Oct 2007
Location: Portsmouth.England-20,000 leagues under the premiership
Posts: 132
Downloads: 314
Uploads: 0
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#373 | ||
Old Gang
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Did you changed the draught of the VII to 4.9, right? I think they look more realistic at 5.5. Check my new thread about waves and the video at my FF-page, Im sure you will love it! ![]()
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To each his own |
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#374 |
Electrician's Mate
![]() Join Date: Oct 2007
Location: Portsmouth.England-20,000 leagues under the premiership
Posts: 132
Downloads: 314
Uploads: 0
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Fantastic mod,Rubini,you guys are amazing!!!!!
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#375 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,189
Downloads: 280
Uploads: 0
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![]() ![]() ![]() ![]() ![]() @Rubini........ Blast it man now I have to lower my realism just so I can admire this beautiful work of art. Thank you, thank you ![]() I have been awakened !!!! Best regards. Fubar2Niner |
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