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Old 04-10-08, 02:08 AM   #361
Wolfehunter
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Wolfehunter
I know I've got it working perfect. In the beginning you said you where going to combine the mods. It doesn't matter to me. Some other dudes might find it difficult to add the wake fix in Rb's val files. OK I'll post a combo fix for the masses. Major credits go to RB and you.. I'll post it on my FF site. Give me a few seconds. I will correct RB's XXI val file in advance. If that is ok with your Rubini? I already have permission to tweak RB's files.

Ah Rubini.... XXI has 5 individual shipwakes. Which one is the one I need to tweak? They don't match your original instructions.
Shipwake :73 seems to be the one.
Minheight = -0.45
Maxheight = 0.2

Let me know if I should change this from 0.2 to 0.45 ok.


Update:

Removed.

Happy hunting.

But that's exactly what I've done on my FF-PAGE, days ago!
Lol ok... I didn't know that. :rotfl: Oh well I'll take it off then.
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Old 04-10-08, 03:20 AM   #362
nikbear
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Quote:
Originally Posted by Rubini
Quote:
Originally Posted by nikbear
Could someone please host the new version (with rubini's permission of course)It seems rapidshare is being its usual un-helpful self with regards downloads
Here:
http://www.mediafire.com/?zyhjd9dzxo1
(i will update the first post too)
Thank you
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Old 04-10-08, 03:57 AM   #363
Tomi_099
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- XXIII -

Moin!!
@Wolfehunter!!

I would like to have with pleasure an Exhoust- mod in XXIII.

Because XXIII from XXI was done I can use the Exthausmod.

Now I need only the authoritative files???? - Which??? :hmm:
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Old 04-10-08, 03:45 PM   #364
Wolfehunter
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Quote:
Originally Posted by Tomi_099
Moin!!
@Wolfehunter!!

I would like to have with pleasure an Exhoust- mod in XXIII.

Because XXIII from XXI was done I can use the Exthausmod.

Now I need only the authoritative files???? - Which??? :hmm:
Here you go my friend,

http://rapidshare.com/files/10647376...03_any.7z.html
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Old 04-10-08, 03:58 PM   #365
kutterreddogg
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Probably doing this wrong

:hmm: this sounds like a wonderful mod and one I want to try. I've downloaded the files into my SHIII mod folder, unpacked the file into the same folder, and enabled with JSGME. Problem: no workee. Now I'm sure that I am too dense to have done it right. Should I load any of the unpacked files to location other than the mods folder?
Think I will like when its done but its not done yet.
Thanks for any help
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Old 04-10-08, 04:53 PM   #366
Philipp_Thomsen
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Quote:
Originally Posted by kutterreddogg
:hmm: this sounds like a wonderful mod and one I want to try. I've downloaded the files into my SHIII mod folder, unpacked the file into the same folder, and enabled with JSGME. Problem: no workee. Now I'm sure that I am too dense to have done it right. Should I load any of the unpacked files to location other than the mods folder?
Think I will like when its done but its not done yet.
Thanks for any help
Check the folders... its supposed to look like this

SilentHunterIII/MODS/Rubini's Water Stream/Data/Etc...

And make sure that Rubini's Mod is the last mod to be enabled via JSGME. Do a quick test on the Naval Academy, it should be working.

Note that no water stream will be coming out if the respective hole was not underwater.
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Old 04-10-08, 07:31 PM   #367
Kaleu. Jochen Mohr
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Philipp Thomsen, is your edited exhoust smoke for all subtypes (including AI) or not ? would be ashame if it wasnt
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Old 04-10-08, 08:48 PM   #368
Philipp_Thomsen
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Originally Posted by Kaleu. Jochen Mohr
Philipp Thomsen, is your edited exhoust smoke for all subtypes (including AI) or not ? would be ashame if it wasnt
I've just edited RB's mod to be compatible with Rubini's. I didn't create any exhaust smoke mod for AI subs, and IIRC neither Racerboy. This mod will work normally with german types of uboats, including german AI subs, but not with other nation's submarines.
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Old 04-10-08, 11:33 PM   #369
Kaleu. Jochen Mohr
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RB did only for the german AI subs
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Old 04-11-08, 01:01 AM   #370
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@ Rubini,

sorry to bother you with this mate, but is there any chance this could be made compatible with NvDrifter's longer shipwakes and torpedoes mod?

Furthermore there's AVH's electrical torpedo fix...

If the file is no longer available, I can put it on the net somewhere, should you decide to combine both NvDrifter's mod and yours.

greetings
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Old 04-11-08, 08:18 AM   #371
Rubini
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Quote:
Originally Posted by dertien
@ Rubini,

sorry to bother you with this mate, but is there any chance this could be made compatible with NvDrifter's longer shipwakes and torpedoes mod?

Furthermore there's AVH's electrical torpedo fix...

If the file is no longer available, I can put it on the net somewhere, should you decide to combine both NvDrifter's mod and yours.

greetings
Do you know what uboats files they use? The water stream in truth just needs the .dat to work. The .val and the .sim are just good complement to it, where I made just few small adjusts to get a better "into the sea" behaviour. I guess that will be very easy to anyone adjust these few settings on RB, NVdrifter or AVH files. I can show exactly what to do if needed. Also perhaps WH or PT could do the job?
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Old 04-11-08, 12:31 PM   #372
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Quote:
Originally Posted by Wolfehunter
I know I've got it working perfect. In the beginning you said you where going to combine the mods. It doesn't matter to me. Some other dudes might find it difficult to add the wake fix in Rb's val files. OK I'll post a combo fix for the masses. Major credits go to RB and you.. I'll post it on my FF site. Give me a few seconds. I will correct RB's XXI val file in advance. If that is ok with your Rubini? I already have permission to tweak RB's files.

Ah Rubini.... XXI has 5 individual shipwakes. Which one is the one I need to tweak? They don't match your original instructions.
Shipwake :73 seems to be the one.
Minheight = -0.45
Maxheight = 0.2

Let me know if I should change this from 0.2 to 0.45 ok.

Update:

Link Removed Philipp Thomsen has done it already. Check his link.

Happy hunting.
Much appreciated,nearly had to choose between RB's smoke or Rubini's water stream.
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Old 04-11-08, 12:37 PM   #373
Philipp_Thomsen
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Quote:
Originally Posted by Rubini
Quote:
Originally Posted by dertien
@ Rubini,

sorry to bother you with this mate, but is there any chance this could be made compatible with NvDrifter's longer shipwakes and torpedoes mod?

Furthermore there's AVH's electrical torpedo fix...

If the file is no longer available, I can put it on the net somewhere, should you decide to combine both NvDrifter's mod and yours.

greetings
Do you know what uboats files they use? The water stream in truth just needs the .dat to work. The .val and the .sim are just good complement to it, where I made just few small adjusts to get a better "into the sea" behaviour. I guess that will be very easy to anyone adjust these few settings on RB, NVdrifter or AVH files. I can show exactly what to do if needed. Also perhaps WH or PT could do the job?
How are you doing my friend?

Did you changed the draught of the VII to 4.9, right? I think they look more realistic at 5.5. Check my new thread about waves and the video at my FF-page, Im sure you will love it!
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Old 04-11-08, 12:44 PM   #374
twexl
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Fantastic mod,Rubini,you guys are amazing!!!!!
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Old 04-11-08, 12:58 PM   #375
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@Rubini........ Blast it man now I have to lower my realism just so I can admire this beautiful work of art. Thank you, thank you

I have been awakened !!!!

Best regards.

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