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Old 04-09-08, 09:46 PM   #1
Buffalo9
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On stock I had a freighter go down in shallow water, at first i thought maybe another sub got him, but most likely he bottomed out.
Possibly your ships went down due to taking waves and driving the bow under??
You'd think that they wouldn't go to flank in that kind of weather and drive into the wind.
If they turned and took large waves over the stern that's a recipe for disaster.
Just a thought..
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Old 04-14-08, 09:24 PM   #2
-Pv-
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"Did it give you credit? I didn't know weather could down ships in SH4, but hopefully it didn't. No cheating, the navy is watching"

I seem to recall in the early days of the 1st patch or two, I had read reports here of people seeing weather damaged ships go down occasionally in the largest sea state (5?) I saw one or two myself in the stock game. This feature in the stock game seems greatly reduced in 1.4. The closest to it is some docked ships I saw go down for no other apparent reason than weather rocking them around in tight quarters.

Since 1.4, I've not seen any open water ships damaged or destroyed by the largest sea state (water over the sub's surfaced bridge) although I've had ample opportunity to observe ships in these conditions.
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Old 04-15-08, 11:12 AM   #3
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Quote:
Originally Posted by -Pv-
Since 1.4, I've not seen any open water ships damaged or destroyed by the largest sea state (water over the sub's surfaced bridge) although I've had ample opportunity to observe ships in these conditions.
-Pv-
It's really funny standing on the bridge and watching your crew standing there under water...I guess they don't mind the 20 foot waves...
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Old 04-15-08, 02:11 PM   #4
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If you keep watching you see the effect of on of the major bugs which is part of the odd wave riding "feature."

Watch your text readout of your depth in the lower right corner. When you see the boat reach the bottom of a trough and the keel is out of the water, you'll see depth 20 ft. It's at this point the deck crew abandons station (while the boat "appears" to be high and dry.) When the boat is riding the peak of a wave and one crashes over the bridge, the depth indicator will read "13 ft" and the deck crew are happy as clams with their salt water bath. It's time like this I watch the interior crew managment station closely for a while. If I see the deck crew popping off and on frequently, I will pull the plug for 8-12 hours. If I don't do this, the crew which are not on station do not rest. They are forced to "wake up" every time the active crew pops up and down the hatch.

It's behaviour like this that causes me to believe there is some reverse code in the weather feature which makes itself most known at max sea state. Most of the other times, the wave riding appears acceptable enough I'm not bothered by it. Probably one of the reasons the devs don't want to mess with it because so many of the game's features are triggerd by various sea states and vessel depths.
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Old 04-15-08, 02:33 PM   #5
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Didn't know that. So if the crew on shift are going in and out of the bridge, the crew scheduled for sleep won't?

Speaking of, kind of in line with this question but out of line with thread, are the shifts of the gunners and damage control personnel tied to one of the specific shifts, or do they just rest off on their own after being "deactivated"?
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Old 04-15-08, 08:17 PM   #6
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Since you mention Crew Management...

Just like the DC crew, the gunners have their own schedule based on how tired they get. I pull my gunners out of a full-packed DC crew, so if I know the gunners are not needed but I might get into some dangerous action, I can fill the DC crew and the whole DC crew will rest when the average fatigue for the whole crew gets tired enough. I can throw a full rested and competant DC crew into action when damaged.

On a similar note, the mouseover for SILENT RUNNING icon states there will be no repair when SR is engaged. This is not correct. The dedicated compartment crew will repair their station (including flooding) at a reduced rate. Apparently, the dedicated DC crew do not help out (or do so slowly it's hard to tell.) Deactivate SR and you get the full repair speed your expertise ratings will permit. The risk of course is all the banging and scraping may tell the enemy just where you are. You have to weigh the amount of damage you're taking against the risk of getting even a heavier beating.

Read this post to get an idea how this concept worked in the real world:
One of the most severe depth charging experienced

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