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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Developer
Join Date: Mar 2008
Posts: 335
Downloads: 6
Uploads: 0
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The sea area includes no historic routes.
When you submerge - the game ends. There will be no naval bases and terrain. Only offshore action. As i say the game wouldn't be a big simulation. @iambecomelife I never heard about Project25. No, we don't affiliated with them. We want to develop a submarine game for instant action - ![]() Last edited by Sung; 04-10-08 at 11:27 AM. |
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#2 |
Developer
Join Date: Mar 2008
Posts: 335
Downloads: 6
Uploads: 0
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Sorry Guys, I will not longer post any screenshots and informations about the game here. The reason is, that nobody will spend some informations (or nobody has any informations) about the details that i need. So we go on to develop the game.
Thank you ![]() Last edited by Sung; 04-12-08 at 01:11 PM. |
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#3 | |
Silent Hunter
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Also, I think it would be very nice if you could add things like land, harbors (even if they're not detailed) medals, promotions, and random shipping lanes. BTW, those are very nice screens but again, I would like to see larger ones if you are willing. ![]() |
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#4 |
Developer
Join Date: Mar 2008
Posts: 335
Downloads: 6
Uploads: 0
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Ich schreib hier einfach mal in deutsch (weil ich in english nicht das selbe ausdrücken kann).
Hallo Community. Seit gestern gibt es HorusGames nicht mehr. Mein Hobby! Da mein Partner keine Lust mehr auf Programmieren und Spiele Entwicklung hat (nach 6 Jahren zusammenarbeit und etlichen Projekten). Schade den unser letztes Projekt eine UBoot Simulation im 1 WW war doch "wiedereinmal" recht weit fortgeschritten (ich hatte mir sogar 5 Bücher zum Thema zugelegt). Nun habe ich insgesamt 6 Projekte auf meinem Konto die aufgrund mangelnder Lust/Zeit auf Seiten des Programmieres eingestellt wurden. Einfach nur frustrierend. ![]() Hier mal ein paar Bilder ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bei einem neuerlichen Projekt würde ich mich auch einbringen, aber ein wenig Ambition und Durchhaltevermögen sollte schon dabei sein und vor allem Klarheit was man erreichen möchte. Ich würde bei jedem Spielprojekt mit machen was folgende Kriterien erfüllt: - Einfache klare Struktur - mit einem minimalen Aufwand an Leuten (sehr kleines Team, am besten zu zweit) - alle über 18 Jahre alt - kommerzielle Ausrichtung (ShareIt*, etc...) - enger Zeitrahmen, nicht länger als 6 Monate - Blitz 3D bevorzugt Ich würde gern ein Spiel auch mal zuende bringen wollen. Egal was dann dabei herauskommt. Falls jemand Interesse hat - bitte melden. (auch in Englisch, aber im Moment bin ich einfach zu frustriert um hier in Englisch zu schreiben). |
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#5 | |
Commodore
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To anyone, I posted here my translation of Sungs message:
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#6 | ||||||
Commodore
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Oh nee, du!
Erlaube mir mal dein Post zu übersetzen. Quote:
![]() BTW how old was your partner ? But besides that I think most projects and like this. Quote:
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But I fear our ambitions might be way too much for you. We are absolutely not after casual or arcadish games. We are HARD CORE player/developer who seek the most real most complete and challening experience. We are creating something new and unique. We want to set a new hallmark for historical naval simulations. So I cannot serve you with your last 2 points. But I appreciate your stamina for your 6 years work. ![]() It would have been more rewarding for you if you would have spent the 6 years with us. We are really of the same type of stamina. But if you preffer to spend your time with counting canceled projects that were all in advanced state, be my guest ![]() I mean the real fun of canceling projects is when they are in an advanced state ![]() Besides that you could have learned blitz3D yourself and do the project all alone. It might have taken twice as long but you would at least get it finished. But I must admit your shedule of only 6 months is to say the least a little bit utopical. Do you have the code of the game ? You might find anothe coder to finish it or learn it yourself. It is indeed rather easy to learn. Quote:
![]() I think for most, serious game development is a frustrating experience. Most commercial projects gain loses not revenue! Also when they guy you work with looses his steam to push the project you started with him beyoned the finishing line then do NOT start a second project with him!!! I am very sorry for you Sung!!! This is not the first time I hear a story like this, the history is unfortunately full of such stories. I think in most cases something goes wrong or someone runs out of steam and the project gets canceled. I would recomend you to be very picky about with whome you team up. It is not very recommandable to join someon who do not have any references. It is so important the there is the right spirit and ideals behind a project. You have to be very very carefull. Especially for artist it can be most frustrating since they depend on coders. BTW have you ever got a playable prototype from him ? Last edited by Deamon; 05-16-08 at 10:11 AM. |
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#7 |
Developer
Join Date: Mar 2008
Posts: 335
Downloads: 6
Uploads: 0
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Hello Deamon,
thank you for the words. I`m very pleased about your offer to work on your project, but i think i'm not the right guy for this. I fear that such great projects never come to a end. I would like to work on a small and overlook project. A Game or Simulation project like yours is so difficult and complicated in programming that i had no idea where to start. After all, the models and gfx should be historic correct in every part and that is my problem. Because I'm not a technicain or somthing else. I'm a hobby artist - not more. You ask for the prototypes of the projects. They are all running. For example the strategy game: Frontlines - Operation Iraqi Freedom was in Beta. All projects are contracted with a written agreement hedged. This includes the code as well as the graphics. Our focus has always been commercially and therefore I can not offer demos or parts of the projects. I have only compiled code, no source. |
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#8 | |||||
Commodore
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If you do not want to loose 6 years again it is time for you to seriously reconsider your development approach! You do something wrong! If you have commercial intersts you maybe should apply to a company and let you pay for what you do. But if you want to do it commercially the indi way, then the only way I see for you is to make it all alone because it is so hard to find someone on whome you can depend on. You reall should have read a lot about the gaming industry, you would see it is full of stories like yours. Infact this is the first thing I did and realized soon what I should and should not do. This helped me a BIG time to avoid beginner death traps. I made my lessons in game design and came up with a design that I am now very confident in to. I am sure it will be a success, at least I am sure I can finish the first release. Quote:
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We also have very concrete commercial goals but even if we wouldn't reach them we would do it anyway because we love the subject!!! We LONG for the right platform that satisfies our hard core longings. We are after all interest driven in the first place. The commercial stuff comes in second place for us. This is the attitude that creates unique and great games. And this is also a prerequisit for commercial success isn't it ? Work on a concept that works, even if it takes long. Better to work a long time on a project that succeeds at the end than many smaller ones that goes down the drain, imo. We are still very few but we are a very rare bunch with rare qualities. Our biggest asset is our dedication and almost infinite stamina. Especially in game development you need a long breath. I certainly appreciate your pragmatism, you look for a MANAGABLE and ACHIEVABLE project, with an forseeable release date. This is why you would look for small projects. I feel being just an artist is the wrong position for you in this porjects. In my opinion YOU should be the project leader and project owner, and owner of the code. YOU should decide who should be taken into the team and who not. So if the programmer goes away then you contract another one and push it through the finish line. Or at least add a clause in the contract that carries over the ownership of the code to you in the case the coder gives up before the project is finished. This way you can continue with another coder when the old one drops out. You get the idea ? You can't depend on others. He who counts on others turns up to be counted out. If you want the guarenty that the project gets finished you need the full control , you need full responsebility and you need redundancy. That means if the coder drops out go to the blitz3D forum make a job offer and contract another one. YOU have to be the garantee that the project will be completed. Cause ther is no other guarantee! If it can work out somehow then THIS way. I have yet to finish my own project but you maybe notice that I did my homeworks. I can only say learn from the mistakes of others. You don't need to repeat the sad history a second time. If I listen to you and see your stamina I see you might be the right guy for the leading position. But back to my offer. So if you are happy with any project as long as they are small than you are indeed not the right guy for us. I indeed look for people who do not scare away from the level of detail we go into but for people who actually feel attracted by it!!! I look for people who would be happy to get an opportunity to dwell deep into the subject. So I look for people who are not happy with just any project that works but for people who are looking particularly for a project like this, people who have the right appreciation for the chance they get with it. Basically for people who have waited for this maybe for a long time. I look for people who are haunted by the same idea like we are and give them an opportunity to actually do something for it. So our project is very idea and spirit driven. Quote:
And besides that, so you are doing a project with someone who cancels them in a state like beta and then just go to the next one, with the same guy ? How comes he starts a new project with you although he do not have time/interest to finish the last one ? Last edited by Deamon; 05-19-08 at 07:25 PM. |
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