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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
Uploads: 0
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Hello all,
I was wondering if there were a way to introduce hurricanes/typhoon's/monsoon like weather into the game randomly? I assume monsoon's could be programmed for a specific part of the year, but I thought it would be great to come across a hurricane, maybe even get a radio flash from HQ to watch out. Wondering if any modders out there have explored this? Thanks, |
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#2 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
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A lot of the environemntal modders have experiemnted with wave heights and due to game and typical computer configurations, it was decided that 15 kt winds with moderate swells is the worst that it will get in game.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#3 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Just import SH-3 Weather. :p
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#4 |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
Uploads: 0
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15kt and medium waves huh, hmmm, we'll that's sort of a shame. I remember in SH3 being in the N. Atlantic, and feeling genuinely lost because of the weather. Couldn't see ships 100m away, rain, fog, huge waves. It was fantastic. Haven't seen the like in SH4, but I guess I can deal with the calming seas and cool ocean breezes.
Thanks, |
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#5 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
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Some of the environmental mods added in thick, realistic fog. Even the light fog only allows about 1500 yards/meters of visibility.
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#6 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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![]() Quote:
One difference in many of the SH4 modders that have not worked on SH3 is they won't do something "just because". If setting paramters past a certain point creates unrealistic glitches they don't like to do it. So if you want 40ft waves and flying submarines/ships, you're more than welcome to mod in huge waves. I don't know about you, but I found the "flying merchants" in SH3 beacuse of the huge waves disgusting.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 04-08-08 at 11:17 PM. |
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#7 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Yeah, surfing boats almost made me break up SH4 disc. Living Breathing Ocean Mod
saved the ganme for me.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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