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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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Excellent wave effects!
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#2 |
Engineer
![]() Join Date: Jul 2002
Posts: 208
Downloads: 3
Uploads: 0
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Nice work indeed...!
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#3 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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i love your mod but ive changed something on my rig and it "feels" more real now. Maybe you should try it too.
Try setting the ocean speed to about 0.4 or 0.5. It will make the waves move slower and appear heavier, more powerfull and more natural. |
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#4 |
XO
![]() Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
Uploads: 0
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#5 |
Soundman
![]() Join Date: Aug 2007
Location: On dry land, in Copenhagen
Posts: 142
Downloads: 39
Uploads: 0
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As usual, great work, looks stunning!
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#6 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Lookin real
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#7 | |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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![]() Quote:
As a matter of fact ,the original LBO scene.dat uses a sea speed value of 0.55 for 15mps wind. Dave sure knew what he was doing. ![]() Last edited by Canonicus; 04-06-08 at 09:36 PM. |
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#8 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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I think the young wave, the wave pace within wind speed of 6 meters should be a bit quicker, 8 meters should be slow to the wave of 15 meters of wind speed. |
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#9 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Is the wave of wind speed of 4 meters too small?
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#10 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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It's hard to tell looking at the picture Wclear, it looks okay, but I think we need something to compare the waves with, a submarine maybe?
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#11 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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To see what the wave size should be for different wind speeds, go here:
http://en.wikipedia.org/wiki/Beaufort_scale Clicking on the small pictures will take you to a larger picture. This has the entire Beaufort wind speed scale with pictures of the sea at the different wind speeds on the beaufort scale. The table for wind speeds has a column for m/s Some of the pictures make it difficult to see how tall the waves truly are, but the reference table will help with that. The appearance of the sea at each sea state has 2 or more components. The first is the wave height (also called swells), the second is the apperance of the wavelets which are on the surface of the waves. At higher wind speeds you add the appearance of foam and spray. At really high wind speeds the actual waves are breaking and having spray blown off them instead of the wavelets. It is importrant to note that, because of the game engine, wave heights equal to state 9 seas or higher will cause the "flying boats" pretty consistantly. State 8 sea wave heights occasionally cause the 'flying boat".
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 04-07-08 at 07:31 AM. |
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#12 | |
Navy Seal
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![]() Quote:
Wow do I want to try this mod ![]() |
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