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Old 04-04-08, 08:39 PM   #1
suBB
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Well here it is…

Bear (emitting) tested w all tactics:

Only works for transit, then at the last waypoint, it stops working. Doesn’t work at all with the rest of the tactics.

Now here is the fun part…

Beechcraft(non emitting, opposing side):

Works for all tactics and will not ignore tactics to intercept. Honestly I only tested one tactic that the bear failed, and since it worked, I assume the rest for all.

Is there another red platform capable of buoys, yet does not emit? Probably not but it never hurts to ask.
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Old 04-05-08, 02:58 PM   #2
To be
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It is not that the beachcraft isn't emitting causes it to not attempt to classify, it is that the beachcraft has no weapons, so it doesn't ever attempt to attack (which would neccesitate identification). I hope you understand that, it is very poorly worded, but I can't really think of how to write it better offhand.
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Old 04-05-08, 04:51 PM   #3
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Quote:
Originally Posted by To be
It is not that the beachcraft isn't emitting causes it to not attempt to classify, it is that the beachcraft has no weapons, so it doesn't ever attempt to attack (which would neccesitate identification). I hope you understand that, it is very poorly worded, but I can't really think of how to write it better offhand.
Even more interesting, based on this test case and actual scenario, is the fact that the bear isn’t loaded for ASUW either, only ASW. So in that regard the bear is weaponless as well. You can only choose one load out, not a mix. And what happens is the bear w ASW loadout flies directly towards a playable ffg in EMCON and does nothing, but get pwned by CIWS.

:hmm: That was my reason for saying that the ‘suicide run’ basically is an attempt to make visual ID based on radar return of a non-emitting contact. The solution is a strategic / tactical work-around, basically redefining how red taskforce can do without the bear & EW and remain just as effective if not better. The workaround also resolves possible issues in playability where blue surface were being engaged at time of spawn from over 100s of nm with ASMs in response to a linked contact. Now that option is available for both sides really, before it wasn't an option at all.
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Old 05-04-08, 07:12 AM   #4
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Quote:
Originally Posted by suBB
:hmm: That was my reason for saying that the ‘suicide run’ basically is an attempt to make visual ID based on radar return of a non-emitting contact. The solution is a strategic / tactical work-around, basically redefining how red taskforce can do without the bear & EW and remain just as effective if not better. The workaround also resolves possible issues in playability where blue surface were being engaged at time of spawn from over 100s of nm with ASMs in response to a linked contact. Now that option is available for both sides really, before it wasn't an option at all.
I did some tests regarding 'crappy Air platform AI' in the past and created some mission-specific doctrine files. The problem is of course, that there isn't currently a tool which supports the user of your mission to swap between different doctrine files (like JSGME does it with LWAMI).

Perhaps mission specific doctrine files could support you in:
  • switch on/off dynamically the radar or other sensors
  • force the bear to turn away from specific platforms (to avoid 'suicide IDs attempts)
I've posted some doctrine snippets which make air to air combat more realistic:
http://www.subsim.com/radioroom/showthread.php?t=123401

In the past months I didn't have time to do further experiments but wanna get back to DW. If I remember it correctly I used for example the altitude/speed of the plane to 'communicate' between scripts and doctrine files. For example if I want to toggle radar on/off I set a very specific altitude for a short timeframe which is interpreted by the doctrine file.
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