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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Maverick Modder
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As for the ocean never being flat, I can't understand what you're talking about... check out the first screenshot in the OLCE thread. That's 0m/s and it looks pretty flat to me. :hmm: Now as for the "silky waves" yes I know what you mean, I noticed it too, and set about fixing it when the combimod was in development. What I found is that I can change it so that the distant waves look better and more textured, but at the cost of making nearby waves look awful in a normal (non-zoomed) view. There doesn't seem to be a way around this, so I went back to the normal OLCE wave bumps and reflections (that's what you see in the screens on post #1 of this thread) and while I agree that those distant waves don't look as good as they could, they still look (to me) ten times better than the normal flat-as-a-pancake view.
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#2 | ||
Old Gang
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To each his own |
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#3 | |
Maverick Modder
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I know OLCE doesn't look like real life. It just looks as good as I've been able to make it look within the constraints of the engine (and the constraints of my skill :p). I just captured a combimod vid... should give you a better idea than the screens, so you can throw more wrenches :p ![]() Uploading to youtube now...
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#4 |
Maverick Modder
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YouTube res is rubbish as always but here it is.
http://uk.youtube.com/watch?v=nHdvxwDUkdM BTW, wind speed is 9m/s in that video.
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#5 | |
Ocean Warrior
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its looking good and sounding good but....
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![]() (must stop quoting wierd texts)
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Gruß ![]() |
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#6 | ||
Maverick Modder
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#7 |
Old Gang
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![]() ![]() ![]() This is more the kind of stuff I was talking about. First time I looked at this water, I said to myself "this looks wrong"... But after comparing with some RL shots, this looks more realistic then that reflective gray. But still, this looks like sh!t, I'm not happy with the color, a little more black is necessary (actually a little less blue, a little more black). But what can I say, I never tried screwing around with Env Colors or scene.dat, this was my first attempt, and it was kinda lucky, coz I was not sure what I was doing on those 2 minutes of tweaking. You are right, there are inifinite colors to tweak, its insane. I'm Glad I've chosen to make sound packs. ![]()
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To each his own Last edited by Philipp_Thomsen; 03-31-08 at 04:11 PM. |
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#8 | |||
Ocean Warrior
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![]() but i put it on WaW for the one's that do use it ![]() good luck on your project
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Gruß ![]() Last edited by Kaleu. Jochen Mohr; 03-31-08 at 09:16 PM. |
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#9 | |
Old Gang
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Now I think I found the problem to silk like water. Take a look on your video. Observe that when you start spinning the binoculars away from the sun, the water over there have no reflection at all, so it REALLY looks like a freakin ocean. I've got all wet here. Now when you look towards the sun, theres much reflection on the water, almost 100% of it is covered with this silky reflection, looks wrong. Perhaps tunning down the reflection could get you closer to perfection. ![]()
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#10 | ||
Maverick Modder
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#11 |
Commander
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Are you willing to push out what you have now and then add the reflection tweaks later if you decide to go down that route?
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#12 | |||
Old Gang
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To each his own |
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#13 |
Crusty Capt.
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LOL I can't keepup with you dude. :rotfl: Every other day I open this page up and something new in the cookie jar. Thanks OLCs
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#14 | ||
Frogman
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Quote:
Greg |
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#15 | |
Maverick Modder
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BTW, sensors in SH3 are obscured when a ship is directly between you and another ship, but AFAIK there is no generalised degradation of hydrophone sensors in the area around/inside a convoy.
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