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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Take care!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter Last edited by Wilcke; 03-31-08 at 05:20 PM. |
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#2 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
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Tnx Max. Nice work!
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#3 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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I use TMO for version 1.4 of the game. I don't have the UBM yet. Things seem to be ok with those files. Since I don't have the latest version of TMO, can someone say if in later versions the subs have some sort of exhaust smoke now? My sub smokes with these DATs.
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#4 |
Rear Admiral
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I hope the AOTD guys fixed the exaust from rendering underwater.
I have some updated dats that do just that, but i wasnt going to post my final updates to TM's Service packs tell later this week. Two weeks from that point, ill reupload the fully updated mod with the SP's intergrated, and remove them from my filefront account, so only the full mod is there. After that ill take the updates ive made in the 1.5 version of TM, and apply them to the 1.4 version of TMO, and reupload that as well so 1.4 users aren't left on the wayside. After this point, i just straight up quit. Ive done enough. |
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#5 | |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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no i didnt fixed that in this small propfix. Iam working on it but i didnt got it in this moment. ![]() Did you really have fixed it ? Greets Maddy
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AOTD is gone, iam the last survivor ........ |
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#6 |
Rear Admiral
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Yeah i fixed it. The order in which the controllers is sequenced within the exhaust node is important, where as before, i just didn't think anything of it. A hint of this was when i was looking at one boat submerged and i noticed one exhaust node was rendering under water, and the other was not. That got my suspicions and i was pleased to find it an easy fix.
If i remember correctly the correct order is something like particlescontroller (forget name) Fast particle controller Underwater rendring controller global wind controller. In that order. I dont have the files in front of me, but i remember doing something along those lines. |
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#7 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Oh great Duci,
i have done it they way you discribe it and now i got now smoke submerged. ![]() Oh Duci, you are great. Many thanks for this mate. Iam reaching you my helping hand if UBi makes another patch for Uboatmission Addon to convert your work faster to the new version. Beleave me , i will help you every time in the way i can. Greets Maddy
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AOTD is gone, iam the last survivor ........ |
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