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Old 03-30-08, 06:28 AM   #1
von Zelda
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Must I wait until I get back to port to install 2.6 version?

Also, in looking through the mod files for the 8k version, I noticed a new sensor.dat file. This file was not in the 2.5 version. What changes have been made to the sensor.dat file?

I also motived that this new 2.6 version has env and sky files; so does this now include the greener atlantic mod? I liked the stock GWX Atlantic colors and did not use the greener atlantic mod; do I need to remove the folder with sky and env files to retain the stock Atlantic colors?
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Old 03-30-08, 07:50 AM   #2
Reece
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Is the 'smaller moon' option amalgamated into the mod
Yes, it seems to be the one most popular, the download is 10mb so I was keeping the size down, sorry I overlooked the readme still having the option.
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Must I wait until I get back to port to install 2.6 version?
It should be ok, but I'd wait for a new patrol to be on the safe side!
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I noticed a new sensor.dat file. This file was not in the 2.5 version. What changes have been made to the sensor.dat file?
The stock visual sensors are at 8k & if using GWX the 8k is set to 16k, so your crew has super human vision, this dat has the visuals at 11k as on a clear day you can see to that distance. The 16k is too easy, the crew can see aircraft at near 16k & can dive to a safe depth by just taking your time, the stock is the opposite, the crew call aircraft at the same time as a bomb drops on your deck! This version by hitting crash dive you can usually get down to a safe depth before they drop their load, sometimes before your detected & sometimes just too damn close, I think it's more realistic!
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I also motived that this new 2.6 version has env and sky files; so does this now include the greener atlantic mod? I liked the stock GWX Atlantic colors and did not use the greener atlantic mod; do I need to remove the folder with sky and env files to retain the stock Atlantic colors?
Just remove the "EnvColors_Atl.dat" file from the Env folder or you could remove all three EnvColors files, all three files are basically the sea colors below and above, the other 3 Env files contain the light night. The main reason for the included Env files are just incase someone has 16k files installed, this would replace them so as not to cause problems - a fail safe if you like!
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Old 03-30-08, 09:46 AM   #3
Pablo
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Wait!

Where's the Green Flash!? Don't you guys have the Green Flash? :p

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Old 03-30-08, 10:04 PM   #4
Sailor Steve
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Originally Posted by Pablo
Wait!

Where's the Green Flash!? Don't you guys have the Green Flash? :p

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Old 03-31-08, 06:18 AM   #5
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Hi Reece!

Have been "figting the sun" here too and rather pleased so far...



...but when clear sky and sun is up high I get like a green halo around it? Is that related to the SHIV scene? Do you have it?

Otherwise like the scene-work very much.

There are settings in scene.dat regarding sun-size at different angles on the sky, but haven't had the time yet to test it out...
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Old 03-31-08, 06:30 AM   #6
Reece
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There are settings in scene.dat regarding sun-size at different angles on the sky
Have tweaked this area to suit the smaller size! but by all means if you find a better set of values just post em!
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Have been "figting the sun" here too
Actually is this a sun mod your working on or are the comments related to this version?
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when clear sky and sun is up high I get like a green halo around it? Is that related to the SHIV scene? Do you have it?
I have never seen it, so I can't comment, might help to post a screenie.
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Old 03-31-08, 11:13 AM   #7
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The green halo...


And re. "my" sun.... :rotfl:

I have tested every sun found anywhere and have 5 different of own creation - just had a look to see which one, I'm actually using now.

And it's.... Krillers... ! :rotfl:

So no story to be told there...

Will go test yours now. Thanks for your work!
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Old 03-30-08, 06:41 PM   #8
von Zelda
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Quote:
Originally Posted by von Zelda
Must I wait until I get back to port to install 2.6 version?
Installed at sea during a patrol and mod worked just fine.
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